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Details for Super Mario Advance 2 Styled Yoshi Blocks
SMW Patches - Super Mario Advance 2 Styled Yoshi Blocks Show random
File Name: Super Mario Advance 2 Styled Yoshi Blocks
Added:
Version History: View
Authors: Erik
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Makes the Yoshi question blocks act similar to Super Mario Advance 2, giving you a different Yoshi color based on either powerup status and/or whether the specific-color Yoshi has been obtained. Read the ASM file for more info.
Note that, in the occasion that RNG is used to determine the Yoshi color, SMW's default routine doesn't do a nice job, usually yelding the same value through various runs. I recommend using this routine instead.

Requested by KingKoopshi64. Special thanks to SubconsciousEye for telling me the exact behavior of the blocks!
Tags: block, lorom, sa-1, yoshi
Download: Download - 1.72 KiB
199 downloads
Screenshots
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SubconsciousEye
Originally posted by The Lucifer of Gaming
I noticed in the GIF that when as Normal M/L it gives you a Yellow Yoshi, but it's supposed to be yellow as Super or when you spin jump iirc

Being the one that tested this before (and having done so again to re-confirm), it's actually randomized for both Small and Super forms, provided that you have unlocked the given Yoshi colors, of course.
Posted by: SubconsciousEye - | Link
The Lucifer of Gaming
I noticed in the GIF that when as Normal M/L it gives you a Yellow Yoshi, but it's supposed to be yellow as Super or when you spin jump iirc
Posted by: The Lucifer of Gaming - | Link
MarioFanGamer
Originally posted by Erik
Tested with: Asar v1.71; SA-1 v1.32; Lunar Magic 3.04; snes9x 1.60

Found also no issues.
Posted by:  MarioFanGamer - | Link
Erik
Remoderated.
Tested with: Asar v1.71; SA-1 v1.32; Lunar Magic 3.04; snes9x 1.60
Kinda weird for the own author to remoderate their patch, but I only added SA-1 support, plus it has to pass normal moderation either way.
Posted by:  Erik - | Link

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