Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
This patch is inspired by SMB3's Hopping Flames, which are 8x16 for the flame's tail, so I wanted to do something to increase the size of the flame remains left by the Hopping Flame.
The hijack does emulation of these 8x16 sprites using 16x16 to do the job easily!
Graphics included, credit not needed, Asar (and STEAR unless you want garbled graphics) is required!
Remoderated. Tested with: Asar v1.71; SA-1 v1.32; Lunar Magic 3.04; snes9x 1.60
Added SA-1 support, as well as a way to remap the table from within the patch. By default, I set the tiles to the ones included in the graphics file.
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