Language…
20 users online:  Burning Loaf, cocosnack, Dark Prince,  DeppySlide, GrenCarret, HeitorPorfirio2006, Heraga, Israelcv12cv,  Major Flare, Murphmario, Power_Boii, Retro Master HD, RiquemanTenus, Romano338, StackDino, SubconsciousEye, TCG137,  Thomas, VashVaati, Zerio - Guests: 108 - Bots: 112
Users: 56,349 (2,195 active)
Latest user: Breoc

16x16 Hopping Flame Trail

SMW Patches → 16x16 Hopping Flame Trail

Submission Details

Name: 16x16 Hopping Flame Trail
Author: Hamtaro126
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch is inspired by SMB3's Hopping Flames, which are 8x16 for the flame's tail, so I wanted to do something to increase the size of the flame remains left by the Hopping Flame.

The hijack does emulation of these 8x16 sprites using 16x16 to do the job easily!

Graphics included, credit not needed, Asar (and STEAR unless you want garbled graphics) is required!
Tags: hopping flame lorom sa-1 sprite
Comments: 3 (jump to comments)
Download 2.72 KiB | 83 downloads

Screenshots

Comments (3)

AuraDee Link
Tested with Asar v1.71, Lunar Magic 3.10, SA-1 Pack v1.32, Snes9x v1.55. Works as intended.
El Cuh Fermin Link
What does do
 Erik Link
Remoderated.
Tested with: Asar v1.71; SA-1 v1.32; Lunar Magic 3.04; snes9x 1.60
Added SA-1 support, as well as a way to remap the table from within the patch. By default, I set the tiles to the ones included in the graphics file.