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Tip: The No More Sprite Tile Limits patch does NOT increase the limit for the amount of sprites onscreen at once. The SA-1 Pack does.
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Details for 16x16 Hopping Flame Trail
SMW Patches - 16x16 Hopping Flame Trail Link - Show random
File Name: 16x16 Hopping Flame Trail
Version History: View
Authors: Hamtaro126
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch is inspired by SMB3's Hopping Flames, which are 8x16 for the flame's tail, so I wanted to do something to increase the size of the flame remains left by the Hopping Flame.

The hijack does emulation of these 8x16 sprites using 16x16 to do the job easily!

Graphics included, credit not needed, Asar (and STEAR unless you want garbled graphics) is required!
Tags: hopping flame, lorom, sa-1, sprite
Download: Download - 2.72 KiB
Tested with Asar v1.71, Lunar Magic 3.10, SA-1 Pack v1.32, Snes9x v1.55. Works as intended.
Posted by:  Meirdent - | Link
Fermín Acosta Jr.
What does do
Posted by: Fermín Acosta Jr. - | Link
Tested with: Asar v1.71; SA-1 v1.32; Lunar Magic 3.04; snes9x 1.60
Added SA-1 support, as well as a way to remap the table from within the patch. By default, I set the tiles to the ones included in the graphics file.
Posted by:  Erik - | Link

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