Views: 933,189,072
6 users online: cardboardcell, codfish1002, Fullcannon, Hayashi Neru, Isikoro, shibby_markus - Guests: 63 - Bots: 290 Users: 52,077 (2,102 active)
Latest: Lord Rhy
Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Not logged in.
Details for Overworld Speed Changer
SMW Patches - Overworld Speed Changer Link - Show random
File Name: Overworld Speed Changer
Version History: View
Authors: WhiteYoshiEgg, carol
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This small patch allows you to easily change the player's speed on the overworld (hex editing isn't really an option, as many values cause glitches and none make the movement look as smooth as the original's). It's mostly a patch version of carol's "fast.asm" overworld sprite, except much less bloated.

With this patch you're limited to multiples of the SMW's original OW speed (you can only make it twice as fast, thrice as fast, etc.), and you won't be able to change the climbing speed individually (it will always be a little slower than the walking speed). Both should be sacrifices worth taking, though, and the latter can easily be changed by hex-editing $049415 (x21615) to the same value as $049414 (x21614).

Credit isn't needed, but if you desperately want to lengthen your credits list, credit carol instead.
Tags: lorom, overworld, player, sa-1, speed
Download: Download - 1.04 KiB
TLDR: Avoid this if you are using SA-1.

I believe this patch to be the cause of the bug where a level name will not update sometimes when you move to a new tile, as the issue went away when I set the speed back to normal. This issue is only on bsnes/higan and consoles, it does not show up in snes9x.

EDIT: I found that increasing the multiple decreases the chance that the level name updates. x8 speed results in the name almost never updating, even if you reduce the base speed to compensate. I should also note I tested this on SA-1. It may work fine on non-SA1 roms.
Posted by: 00frank - | Link
Still works great. Super useful for making overworld navigation not take forever.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link
Small update (not a remoderation) to make it compatible with the "Multiple Songs on Main Map" patch.
Posted by:  Erik - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks