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Details for Carryable Pipe
SMW Sprites - Carryable Pipe
File Name: Carryable Pipe
Authors: WhiteYoshiEgg
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite is used in pairs. You can carry them around, and when you enter one of them, like a pipe, you'll be teleported to the other end.

You can have up to four different pairs in a level at the same time, which act independently of each other and are distinguished by their color. The pairing depends on the extra byte.

A pair of pipes only works when there are exactly two of them in the level, and both are spawned (=the player has encountered both); they won't let you enter otherwise.
Tags: carryable, pacifist
Rating: 5.0 (Votes: 3)
Download: Download - 9.82 KiB
The pipes reminded an old magic with a bunny in a magician's hat, if there are multiple, they act as portals to another hat.
Posted by: HammerBrother - | Link
If you throw one pipe and enter the other, you've essentially throw yourself.
Posted by: HammerBrother - | Link
Originally posted by dtothefourth
The check for not teleporting while carrying uses ORA $14AF|!Base2 instead of $148F causing it to not teleport when On/Off is toggled

Updated with a quick fix to that, thanks for noticing.
Posted by:  Thomas - | Link
The check for not teleporting while carrying uses ORA $14AF|!Base2 instead of $148F causing it to not teleport when On/Off is toggled
Posted by:  dtothefourth - | Link
welp, I know what i'm using
Posted by: Sweetdude - | Link
Posted by: rvx - | Link
This is such a fantastic idea for a sprite, and I can't believe it has taken this long for someone to think it up. Well done!
Posted by:  S.N.N. - | Link
Originally posted by Thomas
Fixed a few bugs during moderation

Thanks so much, I really appreciate it!
Posted by: WhiteYoshiEgg - | Link
Tested with: Lunar Magic v3.10, bsnes-plus v05, Pixi v1.2.10, SA-1 v1.32.

Fixed a few bugs during moderation, most notably:
- The $9D bug causing sprites to not properly freeze during transportation (note that this fix applies an actual hijack, and hence an unpatch file is included as well)
- Yoshi being able to eat the pipe during transportation, resulting in a variety of issues
- An OAM issue with SA-1
Posted by:  Thomas - | Link
this is a super cool idea, just gotta fix some glitches now!
Posted by: YulkyTulky - | Link
great sprite idea! BUT with the "Carry Sprites Through Doors and Pipes"-patch the carryable pipe becomes an unpressable P-switch - but carrying the carryable pipe through doors and big pipes would open up a lot of great options for concepts, ideas and creations! AND with the "vertical level wrap uberasm" it is not working...would love to put both in my hack! cheers
Posted by: simon.caio - | Link
I found a bug as well, entering the pipe and dying at the same time results in a softlock. at least with worldpeace's retry patch, you cannot restart the level, thus a reset is required.
Posted by: DKR_02 - | Link
Bug found: $9D gets reset AFTER the carryable pipe sets $9D within a frame, causing other sprites to ignore $9D if you enter the second pipe (Pipe B) and return to the first pipe (pipe A) (it works normally if you enter pipe A and travel to B). I assume one of them is resetting $9D every frame during travel.

EDIT: you might want to breakpoint $9D as depending on what sprite slot it is on may be affected by $9D.

EDIT2: it seems to also happens vice verse as well between A and B. So certain sprite slots ignore $9D.
Posted by: HammerBrother - | Link

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