Name: | Super Mario Infinity 2: The Cursed Gem |
Author: | Reading |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 114 exit(s) |
Type: | Standard: Very Hard |
Description: | Picking up directly from where Super Mario Infinity left off, Mario and Luigi have discovered an artifact called the Cursed Gem that contains a timed explosive supposedly able to destroy the world, and the only way to stop it is to enter the Gem itself. The adventure heats up when our heroes learn of Bowser's presence in the artifact, and as they search the Gem and discover its underground secrets, ancient clues and revelations begin to make themselves known. Could all of the answers be at hand? Only time will tell (literally) if our heroes can stop the time bomb, or if their planet is doomed to an explosive death... Update: Music and other issues for accurate emulators fixed. |
Tags: | asm exgfx luigi music story traditional |
Comments: | 10 (jump to comments) |
Rating: |
Download
1.16 MiB | 5,772 downloads
Comments (10)
Given that the player can only collect Bonus Stars when having gotten all 5 "Star Trinkets" (Yoshi Coins), it might be possible for the player to fail getting them, and then the player can't complete the game without cheating.
So it would be nice if the game had at least one level where the Yoshi Coins are placed via Map16, and therefor always respawn.
However, we were hoping we could request a particular update that could improve a frustrating aspect about this fact.
Spoilers for those who haven't yet beaten this hack:
The problem is with how SMW handles Bonus Stars, with Mario and Luigi having seperate Bonus Stars counters.
This just makes us want to stick with one bro for the entire time, to make it easier to reach 100 Bonus Stars sooner. And if we have Mario and Luigi collect Bonus Stars seperatly, it's entirely possible we'll run out of levels to collect Bonus Stars, and then have to rely on a cheat code to bypass the Switch Blocks.
So it would be a really good update if Mario and Luigi shared the Bonus Stars counter.
That way, if Mario collected 10 Bonus Stars and finished the level with 15 Bonus Stars, then Luigi would start the next level with 15 Bonus Stars.
This will make it much more manageable to collect 100 Bonus Stars.
Other than that, I pretty much have the exact same opinions with this hack with SMI. Few very long levels that are a bit unreasonable and you have some bland, not so interesting levels.
Alright hack for 2008~ standards but, just like what Atari said, I wouldn't really recommend this hack to anyone nowadays as there are simply better hacks out there that are worth more of your time than this.
With that said, I'm approving this because it's a legacy hack and this is a FIXME update, in my personal opinion, playing this is not a thing I'd recommend.
The level design is still as asinine as ever. There are tons of pointless sections that serve no purpose other than to waste your time. The difficulty curve is wonky as all get out; things can go from "well this is really easy" to "how am I even supposed to do this" within seconds. Likewise, some obstracles are followed by way easier versions of the same obstacles. The author absolutely loves to put spikes on ground instead of embedding them, which makes navigating around them annoyingly hard. Big Mario discrimination is also a recurring issue.
However, I have to admit the level design could be worse. Some levels had a decent flow going, but there was always one thing that ruined it for me. I actually had genuine fun in certain parts of the game only for it to quickly turn into frustration because I was supposed to bring a shell all along or something.
I do approve of the lack of a timer and the fact that every level has a save prompt. The former is just handy and the latter basically eliminates the concept of extra lives, which makes this this hack a lot more bearable.
Many levels are (partly) skippable because ceilings/underwater pits weren't accounted for.
There is a story, but as per usual with old hacks, it's very unengaging and fanfiction-y. I found myself skipping past most of the exposition.
Visuals are subpar. There's vanilla graphics with ugly little freckles added onto them, bland original graphics, and some rips. Bad palettes abound.
The music doesn't sound nice either, but I guess they didn't have much to work with back then. But he could've at least put the songs in fitting locations. Monkey's Monkey Love Song does not belong in castles!!
So yeah, I wouldn't recommend this. There were highlights, but they're not worth the struggle.