This is my biggest SMW hack to date, clocking in at a whopping 108 exits. It's a choconilla hack starring the perpetual Player 2, LUIGI! Unlike in Mario is Missing Done Right, Luigi can do some things here that Mario couldn't in SMW, like jump higher, wall-jump, and collect coins with kicked objects.
Honestly, I appreciate that you are trying to do something different from your other hacks, but as someone who has played
since your first hack, i believe that Super Luigi Land could have been better. I realized something was wrong when you started
hiding enemies like Boomerang Bros behind foreground, using Layer 3 to confuse the player's vision and... what was that "battle"
against fake Bowser with P-switch, lol. You're better than that, girl!
I like you work, really, but i can't say this is your best hack.
Try don't rush your games anymore, ok? Here my 3/5 stars.
I really love this hack, you made an awesome work with all these 108 exits =]
Levels are creative, with wonderful palettes, and the ASM hacks used are fun, especially the enemies, with clever fresh new ideas such as the lotus hammer thrower !
The little points of complaint I might have are :
- straight fireballs : it may be a personal felling, but I find this ability pretty hard to use and not so natural.
- the hitting system with reserve item : I am not sure to have completely understood how it works... Does it preserve your current item when your are hit by switching, at the time of the hit, with the one present in reserve box and then taking the effective hit ? I find it a bit complicated ^^
- the use of A coins is surely a very nice thing. They are very fun to collect with all these ASM hidden places ! I only find a bit sad that you didn't put a counter keeping track of them on the OW, it would have been awesome to use this with some reward system for completionists, given the fact that the A coins quest in this game totally fits that.
As to mention with A coins, there is a problem in Koopa Krater 3 : if you collect them the normal way by starting from the beginning of the level, the fourth coin despawns after you enter the pipe passed the midway point. To collect them all, you have to start the level at midway point, then backtrack collect the first 3, then go into the pipe. This time, the 4th coin will be there.
9/10(5 stars) Thank you for this awesome work, I took great pleasure playing your game =]
Levels are uninspired, bland, forgettable and don't really utilize their concepts. You can skip huge chunks of the level and recover from jumping into pits removing most of the challenge due to walljump.
An improvement would be to add the asm that allows you to move the HUD to the bottom and completely hide it because certain levels are vertical you do want that extra screen estate.
For this review I've played up to Sugar Snowfield (World 7-1). Bosses are recycled without any additional difficulty despite being placed later in the game. I've skipped some ghost houses as they were just trial and error instead of actual puzzle based. The solution of trying every thing does not qualify as fun or interesting in my opinion. In Sesame Fortress layer2 is solely used to make you wait. There's no challenging jumps or timing it literally just prevents you from walking to the right. The enemy placement is also not very motivating.
This hack gets a 4/10 due to lack or original ideas or application of them. There doesn't seem to be any talent or care put into the level design, enemy placement or anything that would make for an otherwise good hack.