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32x32 Coins v1.2

SMW Blocks → 32x32 Coins v1.2

Submission Details

Name: 32x32 Coins v1.2
Author: ShadowMistressYuko
Added:
Version History: View
Act As: 25
Includes GFX: Yes
Description: Big coins which aren't affected by P switches.
Comes in 10, 30, and 50 coin versions, and includes a sparkle effect (as an extended sprite).

Changelog:
2019/08/09 v1.2
- fixed vertical level.

v1.1
- add effect flag
- add pow flag
Tags: 32x32 coin coins effect lorom sa-1
Comments: 11 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 10.53 KiB | 649 downloads

Screenshots

Comments (11)

olgdeldnem Link
Those should have been SMM2's sprites.
EnzoLipe1 Link
people, when i collect the 50 coin im not getting 50 coins, help pls
SweatyNoodle Link
YESSSS
i was gonna make a vertical level including these but half of it didn't disappear
i was sad
but now i found this
 Kevin Link
Tested with: LM 3.04, GPS 1.4.1, Pixi 1.2.10, SA-1 1.32, Snes9x 1.60.
This update fixes the issues in vertical levels that caused some tiles to not be deleted when collecting the coins.
If you want to update to this version from 1.1, you just need to replace 32x32CoinMain.asm.
SweatyNoodle From older version: 32x32 Coins v1.1 Link
blocks/32x32CoinMain.asm:47: error: Define !block_pos not found

please help
yygdrasil From older version: 32x32 Coins v1.1 Link
cool
FimishHACK From older version: 32x32 Coins v1.1 Link
smm2
 Kevin From older version: 32x32 Coins v1.1 Link
Tested with: LM 3.03, GPS 1.41, pixi 1.2.9, SA-1 1.31. It works just fine, I just added a list.txt to be used with GPS.
Now you can choose to make them solid when the P-switch is active, and you can set a custom amount of coins they give you. Overall a very nice block.
zacmario From older version: 32x32 Coins v1.1 Link
Whoa that's pretty sweet.
Klug From older version: 32x32 Coins v1.1 Link
 Major Flare From older version: 32x32coins Link
Tested with: GPS 1.4.1, PIXI 1.2.9 (extended sprite), LM 3.03, SA-1 1.31 and ZMZ 1.08.

Worked fine, but I have some suggestions you should implement in next updates:

1 - Make versions compatible with P-switch (dunno if it would be a great idea anyways, since uploading a lot of tiles at the same time would cause a v-blank overflow);

2 - Change the extended sprites to custom score sprites, then applying them with this patch. There is a small glitch with them when you collect two or more giant coins in a fast pace - their tiles often disappear. Not a removal reason, though. It would be nice to have an option disabling the sprite spawning, too.

3 - You could let the user customize the number of coins your blocks gives - when disabling the score/extended sprite (suggestion above).