Name: | 32x32 Coins v1.2 |
Author: | ShadowMistressYuko |
Added: | |
Version History: | View |
Act As: | 25 |
Includes GFX: | Yes |
Description: | Big coins which aren't affected by P switches. Comes in 10, 30, and 50 coin versions, and includes a sparkle effect (as an extended sprite). Changelog: 2019/08/09 v1.2 - fixed vertical level. v1.1 - add effect flag - add pow flag |
Tags: | 32x32 coin coins effect lorom sa-1 |
Comments: | 11 (jump to comments) |
Rating: |
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Comments (11)
i was gonna make a vertical level including these but half of it didn't disappear
i was sad
but now i found this
This update fixes the issues in vertical levels that caused some tiles to not be deleted when collecting the coins.
If you want to update to this version from 1.1, you just need to replace 32x32CoinMain.asm.
please help
Now you can choose to make them solid when the P-switch is active, and you can set a custom amount of coins they give you. Overall a very nice block.
Worked fine, but I have some suggestions you should implement in next updates:
1 - Make versions compatible with P-switch (dunno if it would be a great idea anyways, since uploading a lot of tiles at the same time would cause a v-blank overflow);
2 - Change the extended sprites to custom score sprites, then applying them with this patch. There is a small glitch with them when you collect two or more giant coins in a fast pace - their tiles often disappear. Not a removal reason, though. It would be nice to have an option disabling the sprite spawning, too.
3 - You could let the user customize the number of coins your blocks gives - when disabling the score/extended sprite (suggestion above).