28 users online: Alucard648, codfish1002, Counterfeit, Darolac, Eduard, FireSeraphim, ForthRightMC, GatoSlashFish, ImCos, Infinity,  JamesD28, Lunming Gaming,  MarioFanGamer, MegaSonic1999, Minish Yoshi, Misterfan2000, nathew, OEO6, Pat, PMH, qantuum, Sariel, SF - The Dark Warrior, Shadowling,  Tahixham, thejhonny-ador, Von Fahrenheit, xfix - Guests: 105 - Bots: 256 Users: 45,659 (3,289 active)
Latest user: Alanpl1318
Not logged in.
Details for Autoslide Slope
SMW Blocks - Autoslide Slope Show random
File Name: Autoslide Slope
Authors: Thomas
Act As: Any slope
Includes GFX: No
Description: Block which causes Mario to automatically slide (and locks left/right inputs in the process). Intended for slopes, but could technically be used with any block Mario can stand on.

Also includes a version which only cause Mario to autoslide depending on a certain switch (e.g. ON/OFF switch, blue/silver P-switch, star power, etc.), in case you want to do a trap staircase or something.
Tags: lorom, sa-1, slide, slope
Rating: 5.0 (Votes: 1)
Download: Download - 1.95 KiB
Having the stairs disappear from ON/OFF activation is genius! #tb{O_O}
Posted by: Luaxon - | Link
Major Flare
Tested with: GPS 1.4.1, SA-1 1.32, LM 3.04 and ZMZ 1.08.

Accepted; however, fixed a tiny oversight regarding SA-1 conversion in one of the .asm files, and added a sample MAP16 file and a list for quick insertion purposes.
Posted by:  Major Flare - | Link
Yeah I agree, disabling jumps would be a nice feature, it would expand even more the usability of this.
Posted by:  Ayami - | Link
Can you add a feature to disable jumping when on slope?
Posted by: HammerBrother - | Link
somehow, good to start off a level with a slope
Posted by: h.carrell - | Link
NSMB did do that in its first ghost house.
Posted by: HammerBrother - | Link