Banner
Views: 816,403,921
Time:
14 users online: Abdu,  bebn legg, Cappaque,  Dan,  dtothefourth, Frozen Aurora, Infinity, IronFoxGaming, JamesD28, jc5500, kamekku14, Ladida, Lush, Yoshi Master - Guests: 49 - Bots: 75 Users: 43,243 (2,288 active)
Latest: Gobi
Tip: Yoshi wings take you to level C8 or 1C8. Which one you get depends on the overworld level you're in.Not logged in.
Details for Customizable Flying Platform
SMW Sprites - Customizable Flying Platform
File Name: Customizable Flying Platform
Added:
Authors: anonimzwx
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A completly customizable flying platform that moves when the player is on it. It used 3 extra bytes to customize:

Code
Extra Byte 1: X Speed of the Platform
Extra Byte 2: Ratio, Higher value the platform will moves higher and lower on the wave motion.
Extra Byte 3: Angular Speed, Higher Value it will moves faster up and down.


Also you can modify the graphics, animation and interaction. For that follow the instructions:

-Open the file ".dyz" on Dyzen V1.0.0.2 or higher and modify all that you want, hitboxes must use Action HitboxAction1.

-Open the original ".asm" file and delete all between label GraphicRoutine and the table Hitboxes.

-Extract Resources with the tool and open the file ".asm" generated by the tool, then copy all between GraphicRoutine and the table Hitboxes and paste it on the latest file.

-Now replace these lines:

Code
JSL GetDrawInfo -> %GetDrawInfo()
JSL SubHorzPos -> %SubHorzPos()
JSL SubVertPos -> %SubVertPos()


Also you must change the line after %SubVertPos() that is
Code
LDA !ScratchE


Replace it by:

Code
LDA !ScratchF


This sprite is part of Sprite Creation Workshop LiveStreams, more information in this thread:

THREAD

Tags: customizable, dyzen, flying platform, platform, sa-1
Rating: No rating
Download: Download - 24.41 KiB
85 downloads
Screenshots
Image
Major Flare
Tested with: PIXI 1.2.10, SA-1 1.32, LM 3.04 and ZMZ 1.08.

It works, so I'll accept. However, I must point two things:
1) This sprite consumes a lot of tiles. NMSTL is encouraged, if not straight up use of SA-1;
2) This sprite can be customized through the extension bytes, which are 3:
Extension 1 - X Speed;
Extension 2 - Wave's amplitude;
Extension 3 - Y Speed.
Posted by:  Major Flare - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 18

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy