Name: | Distinctively Square Overworld Graphics |
Author: | Katrina |
Added: | |
Type: | Original |
Purpose: | Overworld |
Slots Used: | |
Palette Row(s) Used: | |
Description: | Hey did you remember the deadline for the overworld contest? I didn't. This is a set of overworld graphics that I tried my best to make look real nice. They have a bunch of ordinary Mario features so they should probably meet at least some of your overworld needs. Also: they're square. Amazing. Moderator's note: it's already mentioned in the readme, but to clarify it further: the included ExGFX change the 8x8 tiles used by the vanilla Layer 1 tiles. If you only insert and load the ExGFX and palette files, your Overworld will be filled with garbage tiles due to the new graphics affecting the default Layer 1 tile, which in vanilla was completely transparent. To address this, you have to, in Layer 2 8x8 Editor Mode, copy the new 8x8 Layer 1 tiles (found below the submaps) from the sample BPS's Overworld to the same location within your Overworld, so your Layer 1 tiles will use those instead. |
Tags: | cave desert forest grassland mountain mushroom needs remoderation sky snow |
Comments: | 21 (jump to comments) |
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136.93 KiB | 1,174 downloads
Comments (21)
Same thing happened to me, all the layer 2 tiles turned black and I couldn't edit them.
Edit - nevermind i found it i just forgot to check the turn block button
This is really good looking and once you actually get it set up, pretty easy to put together. Great job with it.