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Tip: Keep in mind that the maximum size for an ExAnimation ExGFX file is 16 by 13 tiles, rather than 16 by 8 tiles like you would expect.Not logged in.
Details for Level Ender v1.1
SMW Sprites - Level Ender v1.1
File Name: Level Ender v1.1
Added:
Version History: View
Authors: mikeyk
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will cause the level to end when all the enemies on screen are killed. This version ignores sprites that don't turn into a coin when the goal tape is passed.

Uses first extra bit: YES
When the first extra bit is clear, the sprite will trigger the regular exit. When it is set, the sprite will trigger the secret exit.

Read the readme if you want to use secret exit + no walk config.


v1.1
-----
Added a readme about secret exits. They only work if you allow the player to walk. This is an in-game piece of code, if you wanna change this behaviour, read the readme.
Fixed a bug with setting up secret exits.

v1.0
-----
Tattletale - moved out of pixi.
Tags: end level, sa-1
Rating: No rating
Download: Download - 2.01 KiB
90 downloads
Screenshots
Image
GamecraftOriginal
Can you make a sprite like this, but instead of finishing the level, the player teleports through the current screen exit?
Posted by: GamecraftOriginal - | Link
KKevinM
To not stop Mario from walking after ending the level, set the first extra property byte to 1 (this is required to trigger the secret exit unless you make the hex edit).
To change the music played at level end, change the second extra property byte (you usually want 3 or 4 if you're using AMK).
If you have problems with the music stopping after beating the level, add this
Code
LDA #$FF
STA $0DDA|!Base2 

right before the line that says ".tweaker".
Posted by:  KKevinM - | Link

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