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Details for Level Ender v1.1
SMW Sprites - Level Ender v1.1 Show random
File Name: Level Ender v1.1
Added:
Version History: View
Authors: mikeyk
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will cause the level to end when all the enemies on screen are killed. This version ignores sprites that don't turn into a coin when the goal tape is passed.

Uses extra bit: YES
When the extra bit is clear, the sprite will trigger the regular exit. When it is set, the sprite will trigger the secret exit.

Read the readme if you want to use secret exit + no walk config.

Extra property byte 1: if 0, Mario will freeze when the level ends.

Extra property byte 2: it's the song number that plays at the level end. Change from C to 3 if using AddmusicK.

v1.1
-----
Added a readme about secret exits. They only work if you allow the player to walk. This is an in-game piece of code, if you wanna change this behaviour, read the readme.
Fixed a bug with setting up secret exits.

v1.0
-----
Tattletale - moved out of pixi.
Tags: end level, lorom, pacifist, sa-1
Rating: No rating
Download: Download - 2.01 KiB
387 downloads
Screenshots
Image
rvx
Originally posted by KKevinM
To not stop Mario from walking after ending the level, set the first extra property byte to 1 (this is required to trigger the secret exit unless you make the hex edit).
To change the music played at level end, change the second extra property byte (you usually want 3 or 4 if you're using AMK).
If you have problems with the music stopping after beating the level, add this
Code
LDA #$FF
STA $0DDA|!Base2 

right before the line that says ".tweaker".


Thanks for helping, but the music change was made on the line below
Code
LDA #$FF
STA $0DDA|!Base2 ;this line is inserted above [...]$1DFB[...], not above ".tweaker"
STA $1DFB |!Base2
.tweaker

as suggested I couldn't make it work (it may be because I did it in trial and error since I don't understand ASM (I unfortunately have little time to learn).
Posted by: rvx - | Link
duders
Is it possible to make the sprite act in a way that's similar to 100 Rooms of Enemies? Similar to what Gamecraft asked.
Posted by: duders - | Link
Batata Douce
Can you make a sprite like this, but instead of finishing the level, the player teleports through the current screen exit?
Posted by: Batata Douce - | Link
KevinM
To not stop Mario from walking after ending the level, set the first extra property byte to 1 (this is required to trigger the secret exit unless you make the hex edit).
To change the music played at level end, change the second extra property byte (you usually want 3 or 4 if you're using AMK).
If you have problems with the music stopping after beating the level, add this
Code
LDA #$FF
STA $0DDA|!Base2 

right before the line that says ".tweaker".
Posted by:  KevinM - | Link

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