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Details for Mario at the Kasranova Levels 2: Imgelemden Hallice
Waiting Super Mario World Hacks - Mario at the Kasranova Levels 2: Imgelemden Hallice
File Name: Mario at the Kasranova Levels 2: Imgelemden Hallice
Submitted: by OEOTeam
Claimed: by  Atari2.0
Authors: OEOTeam
Demo: No
Featured: No
Length: 32 exit(s)
Difficulty: Normal
Description: Welcome to my another hack series:
'Mario at the Kasranova Levels'

• 250+ my new graphics

LEVEL TYPES

- Restaurant
- Mountain
- Temple
- Garden
- Desert
- Beach
- Space
- Forest
- Sky
- Pipe
- Ice
- Haunted
- Sewer
- Abstract
- City
- Casino
- Western
- Factory
- Cave
- Dump
- Dinosaur Age
- Candy

• Design Time: 1 month
• VERY BIG THANKS: Berk

I had a lot of fun designing this game.
I hope you enjoy this hack!!!
Tags: asm, exgfx, music, no boss
Rating: 3.5 (Votes: 2)
Download: Download - 1.77 MiB
221 downloads
Screenshots
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Fullcannon
Great hack. Would be better if the levels were unlockable and not accesible at the beginning.
Posted by: Fullcannon - | Link
OEOTeam
Originally posted by GlitchedRS
As always, you did a good job with graphics (for the most part; more on that later) and music. However, there are some glaring issues:

* You can die in the intro level. Granted, you have to go out of your way to do it (by scrolling the camera to the left before the pit, so that you can jump in to it before the message box appears), but the player should not be able to get killed in the intro level, as it can glitch up the lives counter and kick the player back to the title demo.
* Bland, blocky overworld, but more importantly, you can access every level right off the get-go. I don't know if you intended for this, but you should probably fix it, and perhaps redesign the overworld whilst you're at it.
* Although the graphics you use are good for the most part, they are very inconsistent and even confusing in some cases. Seriously, this has been one of my top beefs with most of your hacks. Players who aren't familiar with vanilla SMW enemies may try to stomp a bird that looks stompable, only to find it is actually, for example, a non-stompable Blurp. Goombas and Spinies are by far the biggest offenders. You cannot tell which is which until you try to jump on them. I've said this before, and I will say it again: Pick one style and stick with it throughout the ENTIRE hack. It's not fun for the player to have to keep guessing what an enemy is supposed to be.
* Glitched graphics, such as coin sparkles and even goal spheres, still abound.

That said, there's still lots for you to work on here. It's an alright start though.


Thank you for your thoughts.
Posted by: OEOTeam - | Link
GlitchedRS
As always, you did a good job with graphics (for the most part; more on that later) and music. However, there are some glaring issues:

* You can die in the intro level. Granted, you have to go out of your way to do it (by scrolling the camera to the left before the pit, so that you can jump in to it before the message box appears), but the player should not be able to get killed in the intro level, as it can glitch up the lives counter and kick the player back to the title demo.
* Bland, blocky overworld, but more importantly, you can access every level right off the get-go. I don't know if you intended for this, but you should probably fix it, and perhaps redesign the overworld whilst you're at it.
* Although the graphics you use are good for the most part, they are very inconsistent and even confusing in some cases. Seriously, this has been one of my top beefs with most of your hacks. Players who aren't familiar with vanilla SMW enemies may try to stomp a bird that looks stompable, only to find it is actually, for example, a non-stompable Blurp. Goombas and Spinies are by far the biggest offenders. You cannot tell which is which until you try to jump on them. I've said this before, and I will say it again: Pick one style and stick with it throughout the ENTIRE hack. It's not fun for the player to have to keep guessing what an enemy is supposed to be.
* Glitched graphics, such as coin sparkles and even goal spheres, still abound.

That said, there's still lots for you to work on here. It's an alright start though.
Posted by: GlitchedRS - | Link

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