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Details for Player-Damaging Fireball Flag v1.1
SMW Patches - Player-Damaging Fireball Flag v1.1 Link - Show random
File Name: Player-Damaging Fireball Flag v1.1
Added:
Version History: View
Authors: TheBiob
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch adds a flag which changes if fireballs interact with sprites or hurt the player.
Affects Yoshi and player fireballs.

If you spawn fireballs via asm make sure you set the flag to interact with the player or with sprites. If you don't set this flag it might still be set or not set from the previous sprite.

Requested by Erik557


v1.1 - Corrected an oversight that gave garbage clipping data to fireballs set to damage the player
Tags: fireball, lorom, sa-1
Download: Download - 1.23 KiB
68 downloads
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Klug
Now you can make Fire Bros with this patch.
Posted by: Klug - | Link
Maarfy
Remoderated. Corrected a rather glaring oversight that causes fireballs set to damage the player to use the generic extended sprite clipping routine at $02A519. This routine pulls garbage data for Yoshi fireballs and gives them an ultra-tall clipping height, damaging the player when not remotely near the sprite.

Note that the hitbox on a Mario fireball isn't a particularly great match with its graphics. Ordinarily the mismatch is biased in favor of the player, but a fireball set to damage the player may cause some janky hits.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link

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