Name: | Comeback to Yoshi's Island 2.0 |
Author: | Rykon-V73 |
Added: | |
Version History: | View |
Demo: | Yes |
Length: | 13 level(s) |
Description: | You did see the demo at the C3 Summer 2019, but now I'm going to make the 2nd demo official, by uploading it right here on SMWCentral. I present the improved version of 'Comeback to Yoshi's Island'. The version history has been changed. Look below for more info. Version History Version 1.0 - Initial release. Version 2.0 - Replaced 'Super Mario World 2' title with 'Comeback to' and replaced the 'Nintendo(year here)' with 'Rykon-V73 2019'; - Modified level icons for 1-3, 1-7, 2-1 and 2-2; - Modified the menu icons with better quality versions; - Removed every new song thanks to the way AddMusicY Beta works(too bad I had to remove this feature); - Made so that Yoshi now falls down in 1-6, instead of appearing on the ground(thanks, BTD6_Maker); - Fixed the camera weirdness in 1-7 mentioned by BTD6_Maker. There are more things in version 2.0 mentioned in the notepad. Read those. The .txt file also has a 'Credits' list. As a bonus, I included a notepad with everything translated into Romanian, in case you want to know. The archive includes a .bps patch. You can play, up to 2-5, where everything doesn't work. Have fun! Edit: This version wasn't updated at all. I added more screenshots. The first ones posted were cheep. |
Tags: | demo unfinished yoshi's island |
Comments: | 8 (jump to comments) |
Rating: |
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Comments (8)
I like your change to 1-4, making the traps spawn Kaboombas instead of coins, as well as the red Burts and Keith.
https://i.imgur.com/91hKLrK.png
In 1-3, there is still an Item Memory issue here with a yellow coin directly above a red coin within a stake. It is less of an issue here because both of these are objects (so they only despawn when you enter a pipe etc., not just when they go off-screen) but it is still something you should fix.
https://i.imgur.com/i3jI7Zr.png
In 1-5, if you fall down this pit and keep to the right, there is a scrolling glitch.
In 1-8, at the end, when Yoshi gets the boss key, it occasionally turns into the left part of a door. I wasn't able to get a screenshot since it only seems to occur very rarely.
https://i.imgur.com/h81RiD3.png
In 1-E, if you enter the top part at the right (by going right, right, left) and, when falling, you go left then right, you can still despawn the one-way that blocks the flower.
https://i.imgur.com/w34BALW.png
Also, in 1-E, here is an Item Memory issue. Again, it's one that you would have to basically trigger on purpose, but it is still something you should consider fixing.
https://i.imgur.com/SjlGpQD.png
In 2-1, the scrolling can be a bit weird here.
https://i.imgur.com/cGO2HIZ.png
Also, in 2-1, another very minor Item Memory issue.
In 2-4, you mention that green platforms are slowest, yellow are faster, and red are fastest. You might want to remove that given that you have changed the platform colours.
https://i.imgur.com/oaEVeNV.png
Also, in 2-4, you might want to make this door open, as it is possible to make the platform despawn. You can still die, but it is something to consider fixing.
https://i.imgur.com/eyzJxi1.png
Also, in Ghoser's room, you can fall and flutter to the right before triggering Kamek and cause a softlock. You should probably stop Yoshi from fluttering right below the floor by using a wall or something like that.
Check this thread for other updates.
- every item memory issue you mentioned regarding level 1-1 was fixed;
- every item memory issue you mentioned regarding level 1-2 was fixed;
- the item memory issue you mentioned regarding level 1-3 finally fixed and replaced the existing winged cloud with a hidden one that should be in a safe spot;
- the 1-1 warp was fixed for the next demo;
- added stones in the location you mentioned.
Bonus: While I'm at it, I'll start to work on level 2-2.
Edit: I did have a backup.
Anyway, there are a few issues that I found, that you could fix before the next demo:
1-1:
https://i.imgur.com/mNZOGb8.png
Minor Item Memory issue here. It's possible to collect a normal coin and despawn the Red Coin. While this is not that serious as the player essentially has to go out of their way to cause this, it is still something you should consider fixing.
https://i.imgur.com/YgTLNTz.png
Another minor Item Memory issue.
1-2:
https://i.imgur.com/n0uvpJ2.png
Another Item Memory issue.
https://i.imgur.com/6irqdiC.png
Another Item Memory issue.
1-3:
https://i.imgur.com/ElM7dT9.png
A minor Item Memory issue, with the Winged Cloud and coin. The Winged Cloud isn't essential to 100%, though.
https://i.imgur.com/qvca2jr.png
This pipe leads to a 1-1 warp.
1-5:
https://i.imgur.com/NwByHlI.png
You could perhaps prevent the camera from scrolling into this screen, or add stones here.
Also, you could prevent 1-6 from being playable in this demo.