Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
You did see the demo at the C3 Summer 2019, but now I'm going to make the 2nd demo official, by uploading it right here on SMWCentral. I present the improved version of 'Comeback to Yoshi's Island'. The version history has been changed. Look below for more info.
- Initial release.
- Replaced 'Super Mario World 2' title with 'Comeback to' and replaced the 'Nintendo(year here)' with 'Rykon-V73 2019';
- Modified level icons for 1-3, 1-7, 2-1 and 2-2;
- Modified the menu icons with better quality versions;
- Removed every new song thanks to the way AddMusicY Beta works(too bad I had to remove this feature);
- Made so that Yoshi now falls down in 1-6, instead of appearing on the ground(thanks, BTD6_Maker);
- Fixed the camera weirdness in 1-7 mentioned by BTD6_Maker.
There are more things in version 2.0 mentioned in the notepad. Read those. The .txt file also has a 'Credits' list. As a bonus, I included a notepad with everything translated into Romanian, in case you want to know.
The archive includes a .bps patch. You can play, up to 2-5, where everything doesn't work.
Edit: This version wasn't updated at all. I added more screenshots. The first ones posted were cheep.
I used the patch I improved from this thread to change the Bandit sprite(former thing, now being a coin) into the Kaboomba. As for the other flaws, I'll try to fix them. As for the error in 1-8, I'll remove the door. In the original 1-8 of YI, there was no door that lead to Salvo, but I assume you already know this.
I don't have that much to say, because you have fixed the previous issues. That said, there are a few issues.
I like your change to 1-4, making the traps spawn Kaboombas instead of coins, as well as the red Burts and Keith.
In 1-3, there is still an Item Memory issue here with a yellow coin directly above a red coin within a stake. It is less of an issue here because both of these are objects (so they only despawn when you enter a pipe etc., not just when they go off-screen) but it is still something you should fix.
In 1-8, at the end, when Yoshi gets the boss key, it occasionally turns into the left part of a door. I wasn't able to get a screenshot since it only seems to occur very rarely.
In 1-E, if you enter the top part at the right (by going right, right, left) and, when falling, you go left then right, you can still despawn the one-way that blocks the flower.
Also, in 1-E, here is an Item Memory issue. Again, it's one that you would have to basically trigger on purpose, but it is still something you should consider fixing.
In 2-4, you mention that green platforms are slowest, yellow are faster, and red are fastest. You might want to remove that given that you have changed the platform colours.
Also, in 2-4, you might want to make this door open, as it is possible to make the platform despawn. You can still die, but it is something to consider fixing.
Also, in Ghoser's room, you can fall and flutter to the right before triggering Kamek and cause a softlock. You should probably stop Yoshi from fluttering right below the floor by using a wall or something like that.