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Details for Comeback to Yoshi's Island 2.0
Yoshi's Island Hacks - Comeback to Yoshi's Island 2.0
File Name: Comeback to Yoshi's Island 2.0
Added:
Version History: View
Authors: Rykon-V73
Demo: Yes
Length: 13 level(s)
Description: You did see the demo at the C3 Summer 2019, but now I'm going to make the 2nd demo official, by uploading it right here on SMWCentral. I present the improved version of 'Comeback to Yoshi's Island'. The version history has been changed. Look below for more info.

Version History

Version 1.0
- Initial release.

Version 2.0
- Replaced 'Super Mario World 2' title with 'Comeback to' and replaced the 'Nintendo(year here)' with 'Rykon-V73 2019';
- Modified level icons for 1-3, 1-7, 2-1 and 2-2;
- Modified the menu icons with better quality versions;
- Removed every new song thanks to the way AddMusicY Beta works(too bad I had to remove this feature);
- Made so that Yoshi now falls down in 1-6, instead of appearing on the ground(thanks, BTD6_Maker);
- Fixed the camera weirdness in 1-7 mentioned by BTD6_Maker.

There are more things in version 2.0 mentioned in the notepad. Read those. The .txt file also has a 'Credits' list. As a bonus, I included a notepad with everything translated into Romanian, in case you want to know.
The archive includes a .bps patch. You can play, up to 2-5, where everything doesn't work.
Have fun!

Edit: This version wasn't updated at all. I added more screenshots. The first ones posted were cheep.
Tags: demo, unfinished, yoshi's island
Rating: 5.0 (Votes: 1)
Download: Download - 159.64 KiB
222 downloads
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Rykon-V73
I used the patch I improved from this thread to change the Bandit sprite(former thing, now being a coin) into the Kaboomba. As for the other flaws, I'll try to fix them. As for the error in 1-8, I'll remove the door. In the original 1-8 of YI, there was no door that lead to Salvo, but I assume you already know this.
Posted by: Rykon-V73 - | Link
BTD6_maker
I don't have that much to say, because you have fixed the previous issues. That said, there are a few issues.

I like your change to 1-4, making the traps spawn Kaboombas instead of coins, as well as the red Burts and Keith.

https://i.imgur.com/91hKLrK.png
In 1-3, there is still an Item Memory issue here with a yellow coin directly above a red coin within a stake. It is less of an issue here because both of these are objects (so they only despawn when you enter a pipe etc., not just when they go off-screen) but it is still something you should fix.

https://i.imgur.com/i3jI7Zr.png
In 1-5, if you fall down this pit and keep to the right, there is a scrolling glitch.

In 1-8, at the end, when Yoshi gets the boss key, it occasionally turns into the left part of a door. I wasn't able to get a screenshot since it only seems to occur very rarely.

https://i.imgur.com/h81RiD3.png
In 1-E, if you enter the top part at the right (by going right, right, left) and, when falling, you go left then right, you can still despawn the one-way that blocks the flower.

https://i.imgur.com/w34BALW.png
Also, in 1-E, here is an Item Memory issue. Again, it's one that you would have to basically trigger on purpose, but it is still something you should consider fixing.

https://i.imgur.com/SjlGpQD.png
In 2-1, the scrolling can be a bit weird here.

https://i.imgur.com/cGO2HIZ.png
Also, in 2-1, another very minor Item Memory issue.

In 2-4, you mention that green platforms are slowest, yellow are faster, and red are fastest. You might want to remove that given that you have changed the platform colours.

https://i.imgur.com/oaEVeNV.png
Also, in 2-4, you might want to make this door open, as it is possible to make the platform despawn. You can still die, but it is something to consider fixing.

https://i.imgur.com/eyzJxi1.png
Also, in Ghoser's room, you can fall and flutter to the right before triggering Kamek and cause a softlock. You should probably stop Yoshi from fluttering right below the floor by using a wall or something like that.
Posted by:  BTD6_maker - | Link

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