Banner
Views: 843,394,213
Time:
23 users online: anoare, BuinggamerTv, codfish1002, Counterfeit, FlamesBoom5628, Green Jerry, HD_DankBaron, Janno27, JP 14,  KevinM, Kusrry, Mario is the best,  MarioFanGamer, MrDeePay, Neuromancer, Nirv, Runic_Rain, S3TH0s,  Tahixham, TheBiob, Wyatt, ZeldaVerde, Zidan3 - Guests: 48 - Bots: 71 Users: 46,333 (2,850 active)
Latest: Lush_50
Tip: Make sure that ALL exit-enabled pipes, doors, etc. lead somewhere, or else they'll take you to level 0 (the "endless" bonus game).Not logged in.

Song Title

    100%
    Details for A-ha - Take On Me (Invincibility Remix)
    SMW Music - A-ha - Take On Me (Invincibility Remix) Show random
    You must enable JavaScript to preview files in this section without downloading them.
    This file is obsolete. The latest version is A-ha - Take On Me (Invincibility Remix). For other versions, check the version history.
    File Name: A-ha - Take On Me (Invincibility Remix)
    Added:
    Version History: View
    Authors: Hooded Edge
    Insert Size: 0x014B bytes
    Type: Song
    Sample Usage: None
    Source: Remix
    Duration: 0:06
    Featured: No
    Description: This is to go even further beyond!!!
    It's one of A-Ha's best known tracks, Take On Me, aka the song that bops every time it's played at a party... now it's being represented in it's true form.

    Use this as your Invincibility / Starman Jingle, and you'll truly be in the comics mining for diamonds running with the man of your dreams.

    Tags: star
    Rating: 5.0 (Votes: 1)
    Preview: Play SPC
    Download: Download - 31.45 KiB
    94 downloads
    Doug Walker
    alright guys mmm im doin take on me now
    Posted by: Doug Walker - | Link
    7 up
    Take on me
    Take me on
    I'll be gone
    In a day or two
    Posted by: 7 up - | Link
    Giftshaven
    Lowered the global volume from w230 → w184 and remove some invalid tags before accepting.

    Now for something I should inform you on and for anyone that wants to use this as a starman theme:

    This song breaks when used as a starman in it's current state because it uses samples 0D (@14) and 0F (@21). These are two of the three vanilla samples (the third being sample 11 (@17)) that are not loaded into the ARAM by default unless the sample is present in the local song. So in most cases, this will break if this song is used as a global song because not every song that the main level uses will have those samples loaded.

    There is an easy fix for this. Open the Addmusic_sample groups.txt, and go to these lines in the #default sample group:

    Code
    {
    	"default/00 SMW @0.brr"!
    	"default/01 SMW @1.brr"!
    	"default/02 SMW @2.brr"!
    	"default/03 SMW @3.brr"!
    	"default/04 SMW @4.brr"!
    	"default/05 SMW @8.brr"!
    	"default/06 SMW @22.brr"!
    	"default/07 SMW @5.brr"!
    	"default/08 SMW @6.brr"!
    	"default/09 SMW @7.brr"!
    	"default/0A SMW @9.brr"!
    	"default/0B SMW @10.brr"!
    	"default/0C SMW @13.brr"!
    	"default/0D SMW @14.brr"
    	"default/0E SMW @29.brr"!
    	"default/0F SMW @21.brr"
    	"default/10 SMW @12.brr"!
    	"default/11 SMW @17.brr"
    	"default/12 SMW @15.brr"!
    	"default/13 SMW Thunder.brr"!
    }

    Just stick a ! after the sample names that are highlighted in blue, and then save. I'd also do the same for the #optimized sample group in case any local songs have this sample group being loaded instead.

    Keep in mind that this fix will only work for local songs that are unsampled or using #default or #optimized.

    Despite this flaw, I still accepted the song for those that would like to use this song for other purposes besides starman.
    Posted by: Giftshaven - | Link

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

    Copyright © 2005 - 2020 - SMW Central
    Legal Information - Privacy Policy - Link To Us


    Menu

    Follow Us On

    • YouTube
    • Twitch
    • Twitter

    Affiliates

    • Super Mario Bros. X Community
    • ROMhacking.net
    • Mario Fan Games Galaxy