Banner
Views: 845,173,648
Time:
19 users online: Amine Retro, AntiDuck, autisticsceptile1993, Counterfeit, dmarek, EnzoLipe1, GbreezeSunset, Kusrry, lukeshroomsen2905, meatloaf, NaroGugul, qantuum, RAFAEL_M_C_, Renhoek, Rykon-V73, SLBros., The_Uber_Camper, TorbiBoy, UTF - Guests: 74 - Bots: 81 Users: 46,478 (2,728 active)
Latest: THE KAIZO GOD101
Tip: Create a thread for your hack in the Works in Progress once you have enough screenshots/videos to show.Not logged in.
Details for 32x32 Player Tilemap Patch 1.4
SMW Patches - 32x32 Player Tilemap Patch 1.4 Show random
File Name: 32x32 Player Tilemap Patch 1.4
Added:
Version History: View
Authors: ExE Boss, Ladida
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch will make the player’s tilemap 32×32 instead of 16×32, by replacing the 8×8 tiles. More info in the readme.

Permission from Ladida

Permission from Ladida, lx5 update

ExE Boss’s Changes
------------------

  • Expanded the maximum size of PlayerGFX.bin to 128KiB (256 frames) from 64KiB (128 frames), do note that tile $80 is unusable by default because it is overwritten by the second RATS tag.
  • ow_mario.asm is now applied automatically when patching 32x32_tilemap.asm, but can still be applied separately.
  • Split AllGFX.bin into component files and added pre-converted Icegoom’s SMW Redrawn graphics.

------------------

Source code is available on lx5's GitHub.
Tags: 32x32, dynamic, graphics, lorom, mario, player, player change, player graphics, sa-1
Download: Download - 104.08 KiB
840 downloads
Screenshots
Image
Fermín Acosta Jr.
Originally posted by obersteiner86
not work with SA-1 1.33



Use the latest version of Sa-1 patch
Posted by: Fermín Acosta Jr. - | Link
lx5
Originally posted by MAHBOD
This Thing SUX

agreed
Posted by: lx5 - | Link
MAHBOD
This Thing SUX
Posted by: MAHBOD - | Link
Koop the Koopa
Originally posted by LOLRyan2006 the Goombud

Mario's values changes with the Double Jump Cape

If you patch this patch. You cannot do some player patches. Like Double Jump
Posted by: Koop the Koopa - | Link
Nikku4211
This would be awesome for quadrupedal player characters that require the extra size.
Posted by: Nikku4211 - | Link
Sonck's entertainment
Si me funcionó demasiado inserte los gráficos y movimientos de Mario y Luigi de SMB3
Posted by: Sonck's entertainment - | Link
DTA450
You have done a few errors with the GFX (small Mario castle scenes poses):

Frames are not the right ones. Mario will act a bit weirdly if not changed !
Also, the 'smash hammer' frames don't have the right cap graphics (you copied the 'punching Yoshi' frame).
Posted by: DTA450 - | Link
LOLRyan2006 the Goombud
This has some issues

Mario's values changes with the Double Jump Cape

Small Mario's jumping animation changes to X

Fire Mario's Gravity is crazy

Mario never loses the cape and Cape Mario's jumping sprite is broken

Also some weird noises can be heard on the songs
Posted by: LOLRyan2006 the Goombud - | Link
obersteiner86
not work with SA-1 1.33
Posted by: obersteiner86 - | Link
Anorakun
Hello there! I liked this patch, but I have a question. Does this patch only changes the graphics or it changes the hurtbox of the player too?
Posted by:  Anorakun - | Link
Kriogenic
Originally posted by lx5

insert GFX10.bin that comes in the misc_gfx folder into your hack.


Thank you for the super quick reply. Worked perfectly, this patch is perfect for making custom characters and is much appreciated.
Posted by: Kriogenic - | Link
lx5
Originally posted by Kriogenic
I noticed that this patch causes some overworld sprite glitches, when walking up and also sparkles when completing a level.

in the ow_mario.asm I double checked and set the values to be the correct tiles for walking up but it still happens.

Is there any way for me to fix this? I have come a long way in creating a custom characer that requires this patch before I realized this issue existed.

insert GFX10.bin that comes in the misc_gfx folder into your hack.
Posted by: lx5 - | Link
Kriogenic
I noticed that this patch causes some overworld sprite glitches, when walking up and also sparkles when completing a level.

in the ow_mario.asm I double checked and set the values to be the correct tiles for walking up but it still happens.

Is there any way for me to fix this? I have come a long way in creating a custom characer that requires this patch before I realized this issue existed.
Posted by: Kriogenic - | Link
GamerMario101
I already saved the overworld a million times and it still doesn't let me insert the patch. Can anyone help me?
Posted by: GamerMario101 - | Link
Eliex
Can anyone help me implement this? What do I need to insert this patch in a rom?
Posted by: Eliex - | Link
MarioTuber1
Now I can finally make Mario 32x32!
Posted by: MarioTuber1 - | Link
oderjunks
This would work excellently for my Mario kart world rom hack!
Posted by: oderjunks - | Link
Maarfy
A well-executed and much appreciated fix! This patch is in very nice shape now, and still super handy for anyone wishing to implement a custom character in their hack.

One tiny thing to note: saving on the overworld without inserting ExGFX seems to pass both the "save on overworld" and the "insert ExGFX" asserts. The necessary Lunar Magic code is still inserted (and isn't reinserted upon inserting ExGFX after the fact), so it presents no danger to users of this patch.

Tested with Asar 1.71, Lunar Magic 3.10, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link
zacmario
Yo, can I have permission to use those Mario graphics.
Posted by: zacmario - | Link
lx5
Some issues were addressed:

- Fixed Mario GFX being overwritten during submap transitions while the border is visible.
- Fixed player's palette being overwritten during submap transitions while the border is visible.
- Removed shared folder dependancy and cfg file.

This new version also requires inserting ExGFX and saving the Overworld at least once to be able to use the patch.
Posted by: lx5 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy