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Details for 32x32 Player Tilemap Patch 1.4
SMW Patches - 32x32 Player Tilemap Patch 1.4
File Name: 32x32 Player Tilemap Patch 1.4
Added:
Version History: View
Authors: ExE Boss, Ladida
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch will make the player’s tilemap 32×32 instead of 16×32, by replacing the 8×8 tiles. More info in the readme.

Permission from Ladida

Permission from Ladida, lx5 update

ExE Boss’s Changes
------------------

  • Expanded the maximum size of PlayerGFX.bin to 128KiB (256 frames) from 64KiB (128 frames), do note that tile $80 is unusable by default because it is overwritten by the second RATS tag.
  • ow_mario.asm is now applied automatically when patching 32x32_tilemap.asm, but can still be applied separately.
  • Split AllGFX.bin into component files and added pre-converted Icegoom’s SMW Redrawn graphics.

------------------

Source code is available on lx5's GitHub.
Tags: 32x32, dynamic, graphics, lorom, mario, player, player change, player graphics, sa-1
Download: Download - 104.08 KiB
85 downloads
Screenshots
Image
Maarfy
A well-executed and much appreciated fix! This patch is in very nice shape now, and still super handy for anyone wishing to implement a custom character in their hack.

One tiny thing to note: saving on the overworld without inserting ExGFX seems to pass both the "save on overworld" and the "insert ExGFX" asserts. The necessary Lunar Magic code is still inserted (and isn't reinserted upon inserting ExGFX after the fact), so it presents no danger to users of this patch.

Tested with Asar 1.71, Lunar Magic 3.10, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link
zacmario
Yo, can I have permission to use those Mario graphics.
Posted by: zacmario - | Link
lx5
Some issues were addressed:

- Fixed Mario GFX being overwritten during submap transitions while the border is visible.
- Fixed player's palette being overwritten during submap transitions while the border is visible.
- Removed shared folder dependancy and cfg file.

This new version also requires inserting ExGFX and saving the Overworld at least once to be able to use the patch.
Posted by: lx5 - | Link

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