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Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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Details for Super Mario Land 2-Styled Spinjump
SMW Patches - Super Mario Land 2-Styled Spinjump Link - Show random
File Name: Super Mario Land 2-Styled Spinjump
Version History: View
Authors: Erik
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Makes it so you need to be big and hold the down key for spinjumping, just like in Super Mario Land 2. This would also allow you to spinjump no matter if you press A or B.

Requested by LMPuny and updated by LMPuny. lol

Update: Now you can duck jump, and it won't break the sliding status if droping when sliding and still holding down (will trigger when pressing rather than holding, thx Maarfy for the idea)
Tags: lorom, sa-1, spinjump, super fx, super mario land 2
Download: Download - 904 bytes
Is there any way to fix the broken castle and Yoshi scenes mentioned earlier this year?
Posted by: JudgementKazzy - | Link
It doesn't work very well in the castle intro when Mario is leaving Yoshi.
Mario leaves yoshi and comes back again

It also does not work on the castle destruction cutscene.

But still the patch is very good!
Posted by: Mpereira - | Link
Thanks for making this better method of spin jumps. It also helped with my need to remove spin jumps in one of my hacks altogether.
Posted by: Luigixhero - | Link
Tested with: Snes9x 1.60, Asar 1.71, Lunar Magic 3.04

I couldn't figure out any ways to break it. Seems good to me.
Posted by:  K3fka - | Link

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