Glass version of the vanilla SMW pipes. The first type uses a lighter blue color and is completely solid. All tiles are available so you can use decorative pipes and exit enabled pipes. The second type uses a darker blue color and is priority enabled and non-solid. You will need to place solid blocks around these to prevent the player from falling through. The best application is to use them in the ground with solid tiles around them that use the same graphic as the rest of the ground around them. The passthrough pipes have been modified to create a better visual effect preventing the 1 pixel line of transparency on the sides.
For an even better visual effect, use a background that has a sky in the top and underground theme on the bottom (such as the underground bg from SMAS SMB3), and set the Layer 2 scrolling to H:Variable, V:Constant. Adjust the height of the background so the sky starts where the ground of the level is going to be, to prevent sky from showing through the transparent underground pipes.
I took the time to rearrange the map16 so it was a bit more readable, and retook the screenshots. Please be careful about these in the future.
I think they look pretty good though. If you ever want to do an update to them, maybe add some real corners (or maybe just round edges for the glass blocks) for better compatability with the screen-scroll pipes, where I think these would excel.
Totally! Do what you can. The goal is to make the best product available for the community.
I took the time to rearrange the map16 so it was a bit more readable, and retook the screenshots. Please be careful about these in the future.
I think they look pretty good though. If you ever want to do an update to them, maybe add some real corners (or maybe just round edges for the glass blocks) for better compatability with the screen-scroll pipes, where I think these would excel.
they look good... kind of have the exact same style i did with mine... only adding the overlapping aspects which i forgot to add... even the pixels are in the same location...
the only reason mine got rejected was that I didn't name it property.
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