Banner
Views: 858,673,435
Time:
11 users online: autisticsceptile1993, Gammed Z, Infinity, Jamie-Lee Brotheridge, le4che, MoghedienNinek, N450, PokerFace, Rilla Roo, SlippySlimeHead, TheBiob - Guests: 61 - Bots: 86 Users: 47,454 (2,247 active)
Latest: kukde5016
Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.Not logged in.
Details for ON/OFF Double Hit fix
UberASM Repository - ON/OFF Double Hit fix Show random
File Name: ON/OFF Double Hit fix
Added:
Authors: KevinM
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code will add a short cooldown to the ON/OFF switches to prevent Mario or sprites to trigger two of them at the same time. Unlike the patch version, this will also work with custom ON/OFF switches.

You can increase the cooldown in the asm file (you may want it higher if used in a water level or if you want switches triggered by cape twirls).

Use it in specific levels or in game mode 14.

(It requires 2 bytes of freeram).
Tags: lorom, on-off, sa-1, timer
Rating: No rating
Download: Download - 1.12 KiB
161 downloads
Screenshots
Image
Major Flare
Tested with: UberASMTool 1.4, ZMZ 1.08, LM 3.04 and SA-1 1.32.

Accepted.
Posted by:  Major Flare - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy