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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Details for Time Up + SFX Patch
SMW Patches - Time Up + SFX Patch
File Name: Time Up + SFX Patch
Version History: View
Authors: Lui37
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: With this patch, you can have a SFX to play when the TIME UP screen appears, pretty much like the GAME OVER one does.
You can easily define what SFX will play in the .asm file.
Thanks to DiscoMan for fixing the jumps.

Also, this is my first patch, enjoy!
Tags: lorom, sa-1, sfx, time up
Download: Download - 770 bytes
Major Flare
Tested with: Asar 1.71, LM 3.04, SA-1 1.32 and ZMZ 1.08.

Posted by:  Major Flare - | Link
Remoderated. Added SA-1 compatibility and moved the code to freedata, nothing else was changed. Nothing revolutionary, but can add a pinch of flavor to an otherwise unremarkable event.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link

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