Name: | Mario's Day Off |
Author: | hendog30_ |
Added: | |
Demo: | Yes |
Hall of Fame: | No |
Length: | 19 exit(s) |
Type: | Standard: Normal |
Description: | My first hack uploaded to this site, therefore I kept it a bit tame as I learned how to use the editor and such. I focused on unique themes and strong level design - this is the type of game that would be fun in short bursts with a portable emulator. I tried to design the levels to be playgrounds for people who have mastered Mario's move set, especially the midair twirl (thanks to GreenHammerBro) and wall jump (thanks to KKevinM and MarioE). Two worlds are included in the demo, plus a few side areas since this hack has a huge emphasis on finding secrets, much like the original SMW. I hope you enjoy searching for them! If this hack gets enough support, I will work on publishing the full game. I truly hope you enjoy and constructive criticism is always appreciated! :) |
Tags: | autumn beach level design original standard |
Comments: | 10 (jump to comments) |
Rating: |
Download
438.38 KiB | 2,128 downloads
Comments (10)
1. You can wall jump above the screen in some levels and fall into the ground from above. This isn't a softlock because you can escape with wall jumps. I'm really not sure if this was intentional or not.
2. You can swim over the ghost ship in the ghost ship level at the start above the screen for a while but it leads to nothing. You might want to block that off.
I understand that this is just a demo, but I wanted to let you know about all this stuff. Again, good job!
This palette issue could be solved by creating a vertical log that uses Palette 6 with Map16.
The level I'm standing on right now has a red dot, but no secret exit.
This can be fixed by removing the Title Screen Moves Recording ASM.
These two coins next to the wall lead straight into Munchers. This isn't a troll hack, so this kind of troll item placement is not good.
This might be related to the lightning generator/UberASM in some levels, but it doesn't look right.
I hope you'll improve on this issues before the next demo or full release. This hack has a lot of potential.
Thanks for all of the constructive criticism! I'll take a look at all of these problems and fix them in a future update to the hack.
The level I'm standing on right now has a red dot, but no secret exit.
there is secret exit but it's secret enough that you couldn't find it
This palette issue could be solved by creating a vertical log that uses Palette 6 with Map16.
The level I'm standing on right now has a red dot, but no secret exit.
This can be fixed by removing the Title Screen Moves Recording ASM.
These two coins next to the wall lead straight into Munchers. This isn't a troll hack, so this kind of troll item placement is not good.
This might be related to the lightning generator/UberASM in some levels, but it doesn't look right.
I hope you'll improve on this issues before the next demo or full release. This hack has a lot of potential.
I liked the music, the levels, the overworld and the new mechanics!
I love the effort put in this hack!