Banner
Views: 801,962,199
Time:
8 users online: codfish1002, Coockie1173, Haidar, MiracleWater, ostincoolston, rafaelfutbal, TheSorrow, westslasher2 - Guests: 15 - Bots: 155 Users: 41,913 (1,735 active)
Latest: ostincoolston
Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.Not logged in.
Details for Keyhole Block v1.3
SMW Blocks - Keyhole Block v1.3
File Name: Keyhole Block v1.3
Added:
Version History: View
Authors: Final Theory
Act As: 25
Includes GFX: No
Description: This is a block which acts just like the keyhole sprite (Sprite Command E). It ends the level if Mario is holding a key or if Yoshi has a key in his mouth.

Version 1.3 adds a couple of defines and centers the keyhole level end effect on the screen in order to prevent crashing at certain block positions.
Tags: ends level, key, key hole, keyhole, lorom, sa-1
Rating: No rating
Download: Download - 1.20 KiB
26 downloads
Screenshots
Previous 
 Next
Major Flare
Tested with: GPS 1.4.1, LM 3.04, SA-1 1.32 and ZMZ 1.08.

Accepted. Added the print statement so GPS includes the relevant .dsc information.
Posted by:  Major Flare - | Link
Maarfy
Updated to fix a potential crash when the keyhole effect is activated at certain harmless-looking screen positions. The effect now appears at a configurable hard-coded location, the middle of the screen by default.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2, GPS 1.4.1.
Posted by:  Maarfy - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG