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The Mario's Greatest Adventure

Super Mario World Hacks → The Mario's Greatest Adventure

This file is obsolete. The latest version is The Mario's Greatest Adventure. For other versions, check the version history.

Submission Details

Name: The Mario's Greatest Adventure
Author: Brutapode89
Version History: View
Demo: Yes
Featured: No
Length: 20 exit(s)
Type: Standard: Hard
Description: The second Demo of The Mario's Greatest Adventure with two worlds. No time limit in castles. No feather but these will be added by continuing the hack. Changed level names. Enjoy it by waiting for the English translation.
Tags: exgfx french music traditional
Comments: 7 (jump to comments)
0.0 (0 ratings)
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Comments (7)

EDIT3333 Link
You're doing a great job, keep it up.
Brutapode89 Author Link
Merci, Darkslayer.

Oh ! Tu sais quand même parler français même étant Turc ?
qantuum Link
Salut! Je viens de voir un playtest vidéo de ce rom hack et c'est époustouflant, très bon choix de graphismes et de palettes, et le level design est au top! Une belle inspiration.
Seereix From older version: The Mario's Greatest Adventure Link
In the second level, in the place where we get yoshi, we can get infinit Ups, when we got a yoshi, the egg gives 1up, so when you climb in to the pipe, the block with the yoshi will respawn and gives 1up.

We can get back to the pipe et restarte the process infinite times
zacmario From older version: The Mario's Greatest Adventure Link
I think the Mario doesn't have a cape in this one. If this is your first hack, it looks surprisingly good!
IvanBord From older version: The Mario's Greatest Adventure Link
I like this ROM Hack. but its great game.
Nikku4211 From older version: The Mario's Greatest Adventure Link
Nice title. The Mario.

There are some blind jumps here and there. I advise you to use the game screen feature in Lunar Magic by pressing F3, as well as LSMW. It's very important to design levels under what little is seen on the gameplay screen for each point, not just what you see in Lunar Magic.
Even without the blind jumps, some levels are mostly sort of flat, with a few sections in each that devolve into Pipe Hopping With The Piranha Plants, and that's not the kind of game I'd want to play. And the levels that aren't are just okay.
Do you really have to waste the player's time with an extra screen saying the boss' name? It's not like it explains how to fight the boss(not that you'd need that anyway even if you have never played SMW).