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Details for SMB3 Status Bar v1.53
SMW Patches - SMB3 Status Bar v1.53
File Name: SMB3 Status Bar v1.53
Added:
Version History: View
Authors: Ladida, lx5
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: A replica of All-Star SMB3's status bar.

Now uploads tilemap to offscreen portions of layers 1/2. Also has many new features, Lunar Magic 3.00+, SA-1 and Custom Powerups support, and easier customizability! See readme for more (required) info.

GitHub repo: Link
Tags: counter, dragon coin, lorom, oam, sa-1, smb3, status bar, tilemap, timing
Download: Download - 42.50 KiB
123 downloads
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Fermín Acosta Jr.
What should I edit to get rid of fade:
Code
org $00C9A1|!bank	;dont fade back colors after fade to black
NOP #3
Posted by: Fermín Acosta Jr. - | Link
MANGOMILK
levelheight.asm appears to be breaking autoscroll for some reason. i'm not going to use autoscroll in my hack so i can deal w it but it's still an issue

(edit) nevermind, i just needed to move the generator sprite to the bottom subscreen like it says in the documentation
Posted by:  MANGOMILK - | Link
zacmario
Whoa custom power up support. Never expected this. Awesome!
Posted by: zacmario - | Link
Fermín Acosta Jr.
Originally posted by lx5
fixed the issue i mentioned two days ago, please redownload to avoid issues

Originally posted by Fermín Acosta Jr.
Remoderated
Tested with: Lunar Magic 3.00 or newer, Asar 1.71, Snes9x 1.60 and SA-1

It seems works great.👏👏👏🤘✌️

nani


I already redownloaded and it works perfectly. No crashes going on.
Posted by: Fermín Acosta Jr. - | Link
lx5
fixed the issue i mentioned two days ago, please redownload to avoid issues

Originally posted by Fermín Acosta Jr.
Remoderated
Tested with: Lunar Magic 3.00 or newer, Asar 1.71, Snes9x 1.60 and SA-1

It seems works great.👏👏👏🤘✌️

nani
Posted by: lx5 - | Link
Fermín Acosta Jr.
Updated
Tested with: Lunar Magic 3.00 or newer, Asar 1.71, Snes9x 1.60 and SA-1

It seems works great.👏👏👏🤘✌️
Posted by: Fermín Acosta Jr. - | Link
Imnever
I can die peacefully now.
Posted by: Imnever - | Link
Dark Prince
I love you.
Posted by: Dark Prince - | Link
lx5
i made a small oopsie regarding the score in this patch, i'll take care of it Soon(tm).

it is interesting how it doesn't break anything lol
Posted by: lx5 - | Link
lx5
second comment for the sake of having a second, informal comment:

feel free to report bugs in the releases subforum or smwc discord OR sneslab discord (i'm more active on this one), i won't answer most pms or dms, pls use a public method to report bugs

have fun i guess
Posted by: lx5 - | Link
lx5
Notable changes:
- Lunar Magic 3.00, latest SA-1 Pack and Custom Powerups v3.3.0+ support.
- 24-bit addresses for most of its free RAM
- Added a Snes9x workaround for HDMA being reset on OW load.
- Fixed a SA-1 conversion in the original patch

Notes:
- Bonus Stars aren't being added on level end. They didn't work on the previous version, so I didn't bother fixing them. The focus was to give compatibility with newer tools, mainly LM300.
- levelheight.asm has a side effect in this version: it makes Special commands and generator sprites (display message sprite, layer 2 smash, etc) placed at the top subscreen not work. Moving them to the bottom subscreen will make them work as expected.
- Custom Powerups compatibility is only added if the item box type is the default one; there's no graphics or code included to get them to work with layer 3 tiles, only with sprite tiles.
- Custom Powerups item box item spawn location needs to be readjusted to the top of the screen. Changing settings in this patch won't work, you have to edit powerup_defs.asm (this is very likely to be fixed whenever I can pull out a new powerups version...)
Posted by: lx5 - | Link

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