"hmm what if i removed everything in a level except for the sprites and made the level around them" is what I asked myself one day, before deciding to do a whole hack about that for some reason.
-The name is pretty self-explanatory: Levels built around the sprites already in them.
-There have been some minor-ish changes to spice things up, also, and the star world & special world levels are completely original.
-This hack's aimed at people that are new to SMW hacks or haven't played any, so it starts out pretty simple, but ramps up, with the post-game being much harder.
Enjoy! I guess! idk!
-also this took like a year and a few months to make i dont have anything else to write here go get it go go go
-oh yea also this hack features no custom stuff like new sprites, blocks or exgfx (some sprite gfx are changed though)
v2.0: GOD DAMN
-SLOWDOWN IS GONE :crab: :crab: :crab:
-more than half of the levels in the game have changes ranging from really minor to complete overhauls, difficulty for the postgame and star world levels is less ridiculous overall and star road megamix is now a completely different level (lots of overall polish and stuff too)
-all the janky stuff and bugs have been smoothed out
-fixed misc cutoff issues, made bricks and gravitron easier, made a postgame level less precise and made the p switch blocks in crystal caves more obvious
-a TON of polish and smoothing out the difficulty curve, full changelog in the zip file if you have a few spare days to read through it
-squashed bugs & fixed some annoying stuff & the last bit of polish
[MOD EDIT] Changed exit count to 90 exits since those are the ones that you can obtain.
thank you!! i was planning on making a small expansion actually (as a separate hack), with the star world and/or special world levels having the same sprites gimmick too
EDIT: oh yea i should do that one fix update that i kinda forgot to do
Having now found all obtainable exits, I wanted to give this one a rating. I absolutely loved this, and had so much fun playing through it. The difficulty of this was perfect, I loved the palettes used, as well as the level design. I had a lot of fun with all the special levels, and would love to see more in the future from this creator. 5/5.
thanks for your feedback! (also i know you from raocow's comment section lol)
i'll try to adress these when i get to my actual pc (i don't have lunar magic on this laptop)
EDIT: also, about the exits: i'm not sure if something's glitched or if there's a obscure one, but i put 91 since these were the ones i counted, but then when the mod played there were 90 i think, but i think there are 92? it's really weird
I just co-op played through this hack, and found a few things probably worth mentioning.
In "Moisture, Inc" (world 3 fortress), there's a spot fairly early on where you can swim at the top of the screen, but there are apparently spikes/munchers up there, which can cause the player to take a cheap hit from an unseeable hazard, and that doesn't seem fair at all.
In "SKULL RAFT INFERNO!" (in world 3), there are multiple Yoshi-unfriendly overhangs while riding skull rafts, which I had issues with, as I had gotten to that level with a Yoshi. (Maybe that level should've been a no-Yoshi level.)
Upon clearing the normal exit of "more clouds whoa" (on the west side of world 5), there was no path revealed leading east to "INTO SPACE!" like I would've expected. And, even weirder, when I cleared that exit, the turn didn't pass to my co-op partner afterwards. My partner had gotten the secret exit there first, in case that matters (which did properly reveal the path leading south).
In Lavender Level (first level of world 6), there are places with vines, munchers, and different-colored but still solid-looking terrain, except that terrain isn't solid at all. I went to land on a piece of that terrain, and just fell right through to my death.
Also, there seems to be fewer than 5 Yoshi coins in some levels (unless we just sucked at finding them all), such as the aforementioned "more clouds whoa", where we only found 2.
And finally, upon fully completing the game (Special World included), we had a grand total of 92 exits, which is more than the stated 90 here. (Did the mod who made the edit to the shown exit count here miss a couple of exits?)
I played this on my stream yesterday and we all had so much fun. I really enjoyed it. Some of the creepy levels were so well done, and the levels in the last stage were delightfully difficult. I look forward to finding all the other exits (only did 77 yesterday). Anyway, thank you for making this!
Awesome! Cool! Beautiful sprites! Great game! Thank you!
could you make a patch in spanish!!! ;) Thenk you so much!
first of all, thank you for playing, and also, sure! if people want (although some puns only work in english) / gracias por jugar, y claro! si la gente quiere (aunque algunos juegos de palabras solo funcionan en ingles)