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Details for Intro Logo
SMW Patches - Intro Logo
File Name: Intro Logo
Added:
Version History: View
Authors: Roy
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Since people should stay away from d4s's HDMA kit (there are many better ways of installing HDMA into your hack), but some of them still like the intro HDMA + Nintendo logo, I made it in patch form. This patch simply makes a Nintendo logo appear at load-up, with the respective HDMA gradient. The patch is relatively customizable. No credit necessary.
Tags: lorom, nintendo presents, sa-1
Download: Download - 5.07 KiB
84 downloads
Screenshots
Image
Nathan II
Would You make fox interactive intro logo
Posted by: Nathan II - | Link
MaxtheFox
Is there a way to add sound? I can't get the logo to play sound, AND it disabled the sound I put on the original Nintendo Presents logo...
Posted by: MaxtheFox - | Link
Fermín Acosta Jr.
Oh im sorry Dark Prince, I dont know how to fix the gfx glitch
Posted by: Fermín Acosta Jr. - | Link
Dark Prince
Originally posted by Fermín Acosta Jr.
Originally posted by Dark Prince
note:
resetting after game loading GFX17 on a normal level makes the logo look like this:


Dont insert the graphics. The Nintendo Logo goes in the main folder

i didn't do so
Posted by: Dark Prince - | Link
Fermín Acosta Jr.
Originally posted by Dark Prince
note:
resetting after game loading GFX17 on a normal level makes the logo look like this:


Dont insert the graphics. The Nintendo Logo goes in the main folder
Posted by: Fermín Acosta Jr. - | Link
Dark Prince
note:
resetting after game loading GFX17 on a normal level makes the logo look like this:
Posted by: Dark Prince - | Link
Major Flare
Tested with: Asar 1.71, Lunar Magic 3.10, SA-1 1.32 and in the following emulators:
- ZMZ 1.08;
- SNES9x 1.60;
- bsnes-plus v073+3.

It works fine on all the test cases above, except if the code is run in bsnes accuracy-mode (lorom included) - I should note that it works in bnes-plus in normal mode. Cross-referencing the new code with the older one yields the same thing, only with the necessary ROM conversions, so I can conclude that this particular issue involving bsnes-accuracy already existed prior to this update, so I'll not consider this glitch situation as a removal reason. An update concerning this should be considered, though.
Posted by:  Major Flare - | Link
Fermín Acosta Jr.
Great for my new hack called New Super Mario Land 2, since I did not finished the New Super Mario Land so is cancelled
Posted by: Fermín Acosta Jr. - | Link
Blind Devil
Remoderated. Converted to Asar, added SA-1 support, and added an option to disable the original Nintendo Presents after the custom intro.
Posted by:  Blind Devil - | Link

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