Views: 843,907,457
18 users online: anonimzwx, bandicoot, ChillyMareep, crm0622, Dark Prince, Digraced, HammerBrother, imamelia, Infinity, JupiHornet,  Koopster, Kusrry, Lespna1, MarioriaM, MrMartley64, Noob, Svorass, Yetibucca - Guests: 80 - Bots: 96 Users: 46,382 (2,800 active)
Latest: NGageMegaman
Tip: Ask the author for permission before ripping graphics from their hack.Not logged in.

Song Title

    Details for Mega Man Battle Network 5 - Quest in the Water
    SMW Music - Mega Man Battle Network 5 - Quest in the Water Show random
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Mega Man Battle Network 5 - Quest in the Water
    Authors: Ultima
    Insert Size: 0x127B bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 0:47
    Featured: No
    Description: Here's another Megaman port, this time from the Battle Network series. I mostly based this one on the Double Team DS version of this song, but not enough to say that this was completely based on it, more so inspired by it.

    There's two versions of the port: one that has a sample removed and slight reduction in echo, and some SMW instruments removed, but none of the ones that are actually shared by any SFX; this is the optimized version. I still included the original version of the port tho in case anyone wants to try and insert that one.

    This one probably fits well in underwater castles and ruins, preferably places which are tense and dramatic enough to fit the song. Outside of that, I don't have many ideas. ¯\_(ツ)_/¯
    Tags: castle, ruins, water
    Rating: No rating
    Preview: Play SPC
    Download: Download - 128.40 KiB
    tbh, I would've done that if the PMM version I use had any support for q commands, and while I can just use the regular PMM for that instead... I dunno, I like that you have the option to convert every single velocity change in the MIDI itself by using it, it saves up a ton of trouble trying to put them myself lmao
    Posted by: Ultima - | Link
    This port has a really big issue but I let it pass because you'd have to restart the port from scratch: try to use q instead of v, what you are doing increases the insert size by alot in some cases, since sometimes q uses 1 byte only and v always uses 2. Also I lowered the global volume a bit because SMW sfx are bad and quiet.

    Issues aside this is a nice port but don't do this again please or I'll call the port police (other music staff members)
    Posted by:  Pinci - | Link

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

    Copyright © 2005 - 2020 - SMW Central
    Legal Information - Privacy Policy - Link To Us


    Follow Us On

    • YouTube
    • Twitch
    • Twitter


    • Super Mario Bros. X Community
    • Mario Fan Games Galaxy