Have you ever heard of the scientific theory of "The Big Crunch?" Unfortunately for Mario and the Mushroom Kingdom, this possible future has now become a reality.
The entirety of the universe has been condensed down into a tiny, tiny, tiny fraction of what it once was. And if left untreated, all of the spacial volume remaining will be collapsed into an indefinite singularity, eradicating all that there ever was in this history.
Mario must traverse through a world that is now very tightly packed, the walls and ceilings almost always visible. With every passing second, this threat becomes more and more pronounced. Time is short, Mario. You must stop this contraction at the core of what remains.
---
This hack is almost exclusively vanilla, with minimal ASM inserted for a retry system, given the hack's difficulty.
It should be noted that with each stage the hack becomes exponentially much more difficult. Expect intense difficulty spikes around every corner.
-Author's Note-
I hope you enjoy this independently made project. I don't claim myself to be an expert designer by any means, but using Lunar Magic has proven to ease my mind after partaking intense classes towards my degree. I would love to be able to learn more about ASM specifically moving forwards, to make more "Chocolate-styled" hacks. Time, patience, and dedication is what it takes.
Take care!
-Carson (Atomic-Citrus)
Patch Notes: (Version 3)
-Graphical touch-ups in a few stages
-Patched the Yoshi berry glitch and multi-sprite spin jump glitch
-Minor level edits
Awesome hack. I enjoyed the challenge a lot. Even though this hack can cross between very hard and kaizo:light in a few places, I can understand why it's set to very hard.
Ferocious Beasts level has 5 green apples but in my game, there are total 4 apples.One green apple at the end of the level is missing.It is impossible to beat for me.Any suggestions?
One of the most fun non-kaizo hacks I've ever played (even though this hack does walk the line between Very Hard and Kaizo: Light in a couple places).
Tight platforming, creative backstory, and attention to detail. The creator is very receptive to feedback, and is improving constantly in their romhacking skills. A pleasure to play and moderate, and I hope to see more from this creator in the future!
I keep getting hard locked in the Yoshi speed run stage. If I eat the fruit at the same time as the timer hits 0, the game freezes. It's difficult to avoid since the first section is tight. Another problem I'm having there is that sometimes the pokey spawns additional sections, making it impossible to reach the fruit before the timer runs out.
i think if the author of this hack learns ASM (not nessecary, but ASM can do some fancy stuff) and polishes his hacks only a bit more, he could get one of my favorite creators out there.
i think with this one he's only scratching at the bottom of the barrel, and i already gave this one a 5/5.
I had a lot of fun with this. The only level that frustrated me was the rope glitch one, which I feel is just too tight in parts. Other then that though this provides a nice old-school challenge.
Haven't enjoyed a hack so much for a while. Very impressive how levels with awkward premises turned out to be so reasonable (pace ft). I also found it refreshingly genre blurring in our overly categorical times.
This hack provides nostalgia for some reason. The levels aren't made with creativity in mind, but rather trying to create stressful challenges for the player to work through. I enjoy this, to a degree.
My favorite is probably aqueous solution. I think the hack became unreasonable with the cape level, the yoshi flying level, and the final. At some point it became less about being focused, and more about extremely precise timing.
aside from some strange graphic choices (fence to make water fly instead of just using the midway thingy as an example) and some unfair and janky enemy placement, it's a joy to play.
hard as hell, brutal, all that.
but good.
5/5 for now, if it's that fun to the end, i'll leave it as that!
Follow Us On