This song has some swing to it. Interesting design choice for what is originally a water level. Okay, not necessarily underwater but yes, it's got water. Anyways, it also works well with factory levels and temple areas.
EDIT: Adjusted a few volume commands. Changed the @6 ADSR.
The descending arpeggio at the start of the main repeating phrase is an octave higher in the original. Imo, it gives the song a more "punchy" feel, so I'd add a sample that can play an octave higher for that reason. Overall though, great job!
the quick and staccato-ey brass notes desperately need some legato lmao
outside of that tho, this is neat haha; nice job!
Yeah, I tried $F4 $01 on those quick brass notes but it didn't really sound as good like I had hoped it would so I didn't use it. Best thing I could do instead was to modify the ADSR of the @6 by raising the attack by one.