Name: | Super Herbihalt World 3 |
Author: | OEO6 |
Added: | |
Demo: | No |
Featured: | No |
Length: | 8 exit(s) |
Type: | Standard: Hard |
Description: | Selam Hi! ♦ No checkpoints in the levels. Play carefully! ♦ LEVEL TYPES • Sewer • Sky (Day and Night) • Mansion (Warehouse - Haunted Tower) • City (Underground) • Chinese Roads (Garden - Robot - Forest) • Laboratory (Mutated Sprites) • War • Dream World (Abstract - Pac-man) • Shy Toad's House (Poop Collection [SECRET LEVEL]) I hope you enjoy this hack. Here we go! |
Tags: | asm exgfx music no boss |
Comments: | 3 (jump to comments) |
Rating: |
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1.55 MiB | 1,202 downloads
Comments (3)
What's about level design? Well, it's also bad. I have a question. Was it really difficult to add a checkpoint for each level? They go on for way too long, which reminds me of O ninja negro (2013), it feels like padding. I'd probably be more forgiving if the level design was fun and engaging. Nope, it's mediocre at best. There are a few surprize enemies, especially noticeable in Second level. Also, occasional fish generator. Also also, there are a couple of baby sitting moments, if you forgot an item required for progression, you have to backtrack. It does not make for a clever puzzle. There's this hammer bro that throws hammers fast, and if you don't have a fire flower or a carryable object, you'll most likely get a hit or die. Granted this section isn't too far from the beginning of the level and there is a bob-omb that can be used, but it's still a bad setup.
Shy Toad's House secret greatly describes this hack. It's poop. I didn't enjoy this hack. I'm not sure why it was even accepted, the hack isn't fun, levels are too long lacking checkpoints and graphic choices are mostly bad. I don't recommend it.
thank you for your thoughts
What's about level design? Well, it's also bad. I have a question. Was it really difficult to add a checkpoint for each level? They go on for way too long, which reminds me of O ninja negro (2013), it feels like padding. I'd probably be more forgiving if the level design was fun and engaging. Nope, it's mediocre at best. There are a few surprize enemies, especially noticeable in Second level. Also, occasional fish generator. Also also, there are a couple of baby sitting moments, if you forgot an item required for progression, you have to backtrack. It does not make for a clever puzzle. There's this hammer bro that throws hammers fast, and if you don't have a fire flower or a carryable object, you'll most likely get a hit or die. Granted this section isn't too far from the beginning of the level and there is a bob-omb that can be used, but it's still a bad setup.
Shy Toad's House secret greatly describes this hack. It's poop. I didn't enjoy this hack. I'm not sure why it was even accepted, the hack isn't fun, levels are too long lacking checkpoints and graphic choices are mostly bad. I don't recommend it.