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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Random ? Block
SMW Blocks - Random ? Block Show random
File Name: Random ? Block
Version History: View
Authors: Iceguy
Act As: 130
Includes GFX: No
Description: ? Block will a random item in it. You can configure the items in the table in the .ASM.
Note that the table must contain eight entries and that it contains map16 tile numbers, so there's some limits on what you can generate.
Tags: item, lorom, question block, random, sa-1
Rating: No rating
Download: Download - 795 bytes
Tested with: SA-1 v1.31; snes9x v1.60; Lunar Magic 3.10; GPS v1.4.1
Works as intended. It's interesting how it works using the vanilla map16 acts like settings, as to not deal with map16 shenanigans... but a bit disappointing considering what it can generate (especially considering it's only one page only for all the choices. Not hard to change but still)
Posted by:  Erik - | Link
Major Flare
Update: Images added, SA-1 hybridization and added a block that works with SMW's built-in RNG generator.
Posted by:  Major Flare - | Link

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