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Details for Mario + Animated Tile ExGFX v2.1
SMW Patches - Mario + Animated Tile ExGFX v2.1
File Name: Mario + Animated Tile ExGFX v2.1
Added:
Version History: View
Authors: Roy
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This is the Mario ExGFX patch. It will install an ASM hack which will enable you to insert ExGFX for each seperate level and the titlescreen for GFX32 and GFX33. The ExGFX files that should be used should be the same size as the ones included inside the patch.
This version fixes a pretty serious bug where garbled graphics are uploaded in places where player ExGFX aren't used.
Tags: graphics, lorom
Download: Download - 20.04 KiB
146 downloads
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Hayashi Neru
it works fine when you first enter the level, but malfunctions when you enter it again.
Posted by: Hayashi Neru - | Link
Hayashi Neru
With Custom PowerUp 3.3.4, you can get a very large animated graphics space. (Per level, 46.5 lines)
Posted by: Hayashi Neru - | Link
RussianMan
Tested with:
Lunar Magic 3.10
Asar 1.71
SNES9X 1.60

While i personally prefer Alternate Mario ExGFX, this patch is a good alternative and does have a few advantages:
-while not as flexible, it also allows for different Animated graphics per-level
-it uses compressed graphics, which (usually) take less space

of note, you can improve loading times by changing compression to "Optimized for speed" in options->Compression Options for this ROM...
Posted by:  RussianMan - | Link
MarioFanGamer
It works but because SA-1 implementation is kind of hacky, use it at your own risk.
Posted by:  MarioFanGamer - | Link
codfish1002
Does this patch work with Sa-1?
Posted by: codfish1002 - | Link
MarioFanGamer
Originally posted by lx5
Originally posted by Fermín Acosta Jr.
Does it make powerups 3.3.4 compatible or no.

no, making everything compatible with custom powerups isn't the main goal of the remoderation

And even then, Custom Powerups use 32×32 Mario graphics anyway which makes the patch kind of redundant (well, except maybe for the animated tiles but there are workarounds to it).

Either way, you still shouldn't bug everyone about patch compatibility. You got banned by doing so once and we will not stand back doing that again if you don't change your behaviour!
Posted by:  MarioFanGamer - | Link
lx5
Originally posted by Fermín Acosta Jr.
Does it make powerups 3.3.4 compatible or no.

no, making everything compatible with custom powerups isn't the main goal of the remoderation
Posted by: lx5 - | Link
Fermín Acosta Jr.
Does it make powerups 3.3.4 compatible or no.
Posted by: Fermín Acosta Jr. - | Link
lx5
Originally posted by MarioFanGamer
It was late, okay?

no u

that's a really nice workaround for the decompression buffer btw
Posted by: lx5 - | Link
MarioFanGamer
It was late, okay?
Posted by:  MarioFanGamer - | Link
lx5
Originally posted by HD_DankBaron
Unless I'm actually losing it finally; I think you uploaded the incorrect zip file.

Yup, you're right, this is the patch included in this submission.
Posted by: lx5 - | Link
HD_DankBaron
Unless I'm actually losing it finally; I think you uploaded the incorrect zip file.
Posted by: HD_DankBaron - | Link
MarioFanGamer
Tested with:
  • SNES9x 1.60
  • BSNES+ v04
  • Asar 1.71
  • SA-1 Pack v1.32
  • Lunar Magic 3.03
I'M DONE FOR! This patch must have one of the hackiest ways to add SA-1 support! <_< For this reason: There is no warranty that using this patch on a SA-1 won't break!

Also made it possible to speed up the loading time a bit by storing the graphics number into freeRAM and only upload the graphics when the graphics differ from the previous room and adjusted the readme. Oh, and also fixed a glitch in which the credits break with this patch applied.
Posted by:  MarioFanGamer - | Link

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