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Galoomba/Goombud v0.2

SMW Sprites → Galoomba/Goombud v0.2

Submission Details

Name: Galoomba/Goombud v0.2
Author: Sonikku
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A recreation of the Goombud from Super Mario Maker 2. Virtually identical to the standard Galoomba except that it will stay on ledges.

The behavior of the sprite has a few settings that you can set via the Extension field when placing the sprite into the level:

- x00 - Standard Goombud
- x01 - Winged Goombud (identically to sprite x10, the Winged Goomba)
- x02 - Para-Goombud, flying left (identically to sprite x08, the green Para-Koopa)
- x03 - Para-Goombud, bouncing (identically to sprite x09; initial Y position determines jump height, the green Para-Koopa)
- x04 - Para-Goombud, flying horizontally in intervals (identically to sprite x0A, the red Para-Koopa)
- x05 - Para-Goombud, flying vertically in intervals (identically to sprite x0B, the red Para-Koopa)
- x06 - Para-Goombud, oscillating vertically while flying to the left (identically to sprite x39, the Eerie)
--- Setting the Extra Bit will cause it to spawn four others (similarly to sprite xDE, the cluster of Eeries)
- x07 - Sliding Goombud (identically to sprite xBD, the sliding blue shell-less Koopa)

If you set the 5th bit of the Extension, it'll act like a standard Galoomba instead (i.e. adding "10"; i.e. "16" for an Eerie pattern standard Para-Galoomba). This is relegated to a secondary function solely so the standard Galoomba can have the same winged/sliding variants as the Goombud.
Tags: carriable enemy flying goomba lorom sa-1 winged
Comments: 16 (jump to comments)
Rating:
5.0 (3 ratings)
No rating
Download 9.67 KiB | 723 downloads

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Comments (16)

Black Goku Link
Originally posted by MarioriaM
Originally posted by Thiago678
Originally posted by MarioFanGamer
Mod notes

Other then that, this sprite works as it is and is otherwise a good advanced Galoomba (seriously, why Galoombuds instead of Galoombas)!

This is galoombuds,not galoombas.#smw{>:|}

You are both wrong, they are goombas.


In fact, both are wrong.

The official name of this enemies is:

>Galoomba (The Goomba variant that appears in the original SMW)

>Goombud (The Galoomba variant that appears in SMM2)

The differences with this enemies is the palette and its designs.
 RussianMan Link
Fixed .asm file encoding that made it unable to be inserted with PIXI.
Desert Link
Galoombrat


Odyssey K. Link
Not sure if I did something wrong but the game crashes when a normal galoomba touches a shell.
EnzoLipe1 Link
How do i make the goombud with the 5 extension bit(NORMAL GALOOMBA) be also green?
MarioriaM Link
Originally posted by Thiago678
Originally posted by MarioFanGamer
Mod notes

Other then that, this sprite works as it is and is otherwise a good advanced Galoomba (seriously, why Galoombuds instead of Galoombas)!

This is galoombuds,not galoombas.#smw{>:|}

You are both wrong, they are goombas.
KauanGamer Link
nice
Thiago678 Link
Originally posted by MarioFanGamer
Moderated with:
  • Lunar Magic 3.10
  • SA-1 v1.32
  • PIXI 1.10
  • SNES9x

(I'll refer this sprite as a Galoomba as that's ultimately the original enemy and Galoombud is a "mere" variation and should have been this.) Although most of them work fine, there were a couple issues: The first issue is that non-standard ways of knocking them over (that means, through bounce blocks/quakes/cape) doesn't change their state (it's only done when jumping on a Galoomba), the second issue is that horizontal flying Galoombas don't have working hitboxes unless they're the ones who kill a different sprite and the third issue is that you use SpawnSprite to spawn 5 Galoombas at the same time but this also means two Galoombas are put in that slot if it isn't already filled with a power up or et al.

Other then that, this sprite works as it is and is otherwise a good advanced Galoomba (seriously, why Galoombuds instead of Galoombas)!

This is galoombuds,not galoombas.#smw{>:|}
Thiago678 Link
Originally posted by kamekku14
This is the perfect Galoomba/Goombud I have ever seen.
I agree.
Thiago678 Link
Very nice!#smw{:TUP:}I was needing this to my rom.Can you put a squishable Goombrat?
Yosh boi Link
Very good! I think i will start roming myself
If i do i will add this lil Guy :)
MelvinMean Link
Very nice!!
 MarioFanGamer Link
Moderated with:
  • Lunar Magic 3.10
  • SA-1 v1.32
  • PIXI 1.10
  • SNES9x

(I'll refer this sprite as a Galoomba as that's ultimately the original enemy and Galoombud is a "mere" variation and should have been this.) Although most of them work fine, there were a couple issues: The first issue is that non-standard ways of knocking them over (that means, through bounce blocks/quakes/cape) doesn't change their state (it's only done when jumping on a Galoomba), the second issue is that horizontal flying Galoombas don't have working hitboxes unless they're the ones who kill a different sprite and the third issue is that you use SpawnSprite to spawn 5 Galoombas at the same time but this also means two Galoombas are put in that slot if it isn't already filled with a power up or et al.

Other then that, this sprite works as it is and is otherwise a good advanced Galoomba (seriously, why Galoombuds instead of Galoombas)!
zacmario Link
Oh, so those are goombuds. Pretty sweet work.
El Cuh Fermin Link
Originally posted by kamekku14
This is the perfect Galoomba/Goombud I have ever seen.


I agree with Kamekku14
Klug Link
This is the perfect Galoomba/Goombud I have ever seen.