Language…
16 users online: 15Tails,  Ahrion,  Alex,  AmperSam,  BD_PhDX, BeancityMakes, Connnnair,  Donut, Fullcannon, Green, MarsAmPear,  Segment1Zone2, shaoshao, thatwaterblockrk, TheXander, ZedPakku - Guests: 326 - Bots: 102
Users: 70,847 (2,340 active)
Latest user: The miserable Marvin

Layer 2+3 Wallrun Triangle Fix

SMW Patches → Layer 2+3 Wallrun Triangle Fix

Submission Details

Name: Layer 2+3 Wallrun Triangle Fix
Author: dtothefourth
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes the issue where the wallrun triangles do not work in levels where layers 2 or 3 are interactable.

It also allows triangles placed on layer 2 to cause Mario to run up layer 2 blocks.

Uses one byte of freeRAM
Tags: lorom sa-1
Comments: 6 (jump to comments)
Download 557 bytes | 388 downloads

Screenshots

Comments (6)

Link13 Link
Causes pipe exits on certain screens such as F or 1F to corrupt.
 Kevin Link
Note for SA-1 users: you have to change the freeram used, or this won't work on bsnes/accurate consoles (due to WRAM access while running on SA-1). Either use an address in the $0000-$1FFF area (remapping it accordingly) or an address in banks $40-$41.
Green Link
This inaccuracy has been fixed as of snes9x 1.62.
 RussianMan Link
Tested with:
-Lunar Magic 3.10
-Asar 1.71
-SNES9X 1.60
-SA-1 1.32

Moving up triangle that is on scrolling layer 2 can be a little janky, other than that there's no major issues found. Approved.
El Cuh Fermin Link
I never seen this patch before. I'm new in this patch.
HammerBrother Link
I was thinking if you can also fix the clipping bug that if you crouch as you run up a corner of a block.