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Details for Player's BG OW Tile/Palette Changer
SMW Patches - Player's BG OW Tile/Palette Changer Show random
File Name: Player's BG OW Tile/Palette Changer
Added:
Version History: View
Authors: wiiqwertyuiop
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows the user to change the palette of the tiles that appear behind the player on the OW border. Version 2.00 allows changing the tiles themselves, as well. These changes can be applied per-submap.
Tags: lorom, overworld, overworld border, sa-1
Download: Download - 849 bytes
60 downloads
Screenshots
Image
Samuel Zuccati
Thank god i dont need to make luigi's face on the overworld blue anymore.
Posted by: Samuel Zuccati - | Link
Samuel Zuccati
Originally posted by hash
It would be really nice to be able to change the rest of the borders palettes/graphics on a per submap basis. The layer 3 border isn't refreshed when transitioning maps via red exit tiles. Otherwise, it's a nice patch and could come in handy.


You actually can, just search for editing on layer 3 in Lunar Magic on the overworld editor. The same goes for the palletes
Posted by: Samuel Zuccati - | Link
KevinM
Tested with: LM 3.10, Asar 1.71, SA-1 1.32, Snes9x 1.60. Everything works as intended.
Posted by:  KevinM - | Link
hash
It would be really nice to be able to change the rest of the borders palettes/graphics on a per submap basis. The layer 3 border isn't refreshed when transitioning maps via red exit tiles. Otherwise, it's a nice patch and could come in handy.
Posted by: hash - | Link
Maarfy
Overhauled the code in general and added in the option to tweak the actual tile drawn per-submap as opposed to only the palette. Which is kind of niche, but options are options.

Tested with Asar 1.71, Lunar Magic 3.10, SA-1 1.32, Snes9x 1.59.2.
Posted by:  Maarfy - | Link