Language…
14 users online: CalHal,  Deeke, DimeR, ForthRightMC, Golden Yoshi, SkyeLondon18, StarWolf3000, team_love,  Telinc1, The_Uber_Camper, TriStain, UTF, Zatara, Zavok - Guests: 102 - Bots: 291
Users: 65,938 (2,185 active)
Latest user: Bobra

Player's BG OW Tile/Palette Changer

SMW Patches → Player's BG OW Tile/Palette Changer

Submission Details

Name: Player's BG OW Tile/Palette Changer
Author: wiiqwertyuiop
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows the user to change the palette of the tiles that appear behind the player on the OW border. Version 2.00 allows changing the tiles themselves, as well. These changes can be applied per-submap.
Tags: lorom overworld overworld border sa-1
Comments: 5 (jump to comments)
Download 849 bytes | 201 downloads

Screenshots

Comments (5)

Olga Zuccati Link
Thank god i dont need to make luigi's face on the overworld blue anymore.
Olga Zuccati Link
Originally posted by hash
It would be really nice to be able to change the rest of the borders palettes/graphics on a per submap basis. The layer 3 border isn't refreshed when transitioning maps via red exit tiles. Otherwise, it's a nice patch and could come in handy.


You actually can, just search for editing on layer 3 in Lunar Magic on the overworld editor. The same goes for the palletes
 Kevin Link
Tested with: LM 3.10, Asar 1.71, SA-1 1.32, Snes9x 1.60. Everything works as intended.
hash Link
It would be really nice to be able to change the rest of the borders palettes/graphics on a per submap basis. The layer 3 border isn't refreshed when transitioning maps via red exit tiles. Otherwise, it's a nice patch and could come in handy.
 Maarfy Link
Overhauled the code in general and added in the option to tweak the actual tile drawn per-submap as opposed to only the palette. Which is kind of niche, but options are options.

Tested with Asar 1.71, Lunar Magic 3.10, SA-1 1.32, Snes9x 1.59.2.