Name: | Super Mario Archipelago |
Author: | PROMETHEUS |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 44 exit(s) |
Type: | Standard: Hard |
Description: | Mario has found Bowser's secret archipelago, magically hidden in a mysterious ocean ! Bowser begins to cast a spell to banish Mario. Try and collect as many of coins as possible before the spell is cast ! In Super Mario Archipelago, you get to run 50 times into levels before the game is over. Coins you collect are added to a 5 digits coin counter. You get to choose your path on the overworld. At the end, you can view your rank. There is 2 player support with possibility of checking both players score at the end. Moons are hidden in the game which are worth 192 coins and 2 lives. The difficulty is fairly high, especially considering each life counts ! This is intended to be playable by anyone, but to reach a very high score is surely very difficult. Good luck ! |
Tags: | asm exgfx exploration no boss |
Comments: | 7 (jump to comments) |
Rating: |
Download
287.86 KiB | 3,533 downloads
Comments (7)
Having yellow-dot levels with secret exits is misleading. For 30 years, a yellow dot has meant "there's only one exit" as opposed to "there may be multiple exits". If you want to be ambiguous about it, you could use one of the tiles which may or may not have a secret exit (like a ghost house), or create your own tile, which many hacks have done.
I have updated the game with a few minor modifications in the first levels regarding enemy drops, and changed the Yoshi coin value to 4 each. This way they are now worth a potential of 4*5 + 12 = 32, because 1 life is worth 12 coins in the end. The reason why the moons are worth 192 coins is because you can't collect them repeatedly, and this value makes sure they sufficiently offset the amount of coins you could get from repeating some level of your choice which has a good amount of coins (notably the large Castle level), instead of continuing to explore and go to different levels. Yoshi coins also don't remain in a level if you already collected all 5, but since they are in 5 different locations in a level, I want to keep their value reasonably low compared to the total amount of coins in a level, so that a player won't miss out on too many coins if they miss a Yoshi coin. So I am not adding an extra bonus on collecting the 5th coin, and I am not further increasing the value of a single coin because else a player may want to only collect 4, leave the 5th and may repeat the level for example.
In this instance I was holding a shell as small Mario and jumped into the corner of the coin block.
I think it is a decent hack, and I played for maybe 2 hours, just think it could be improved in some ways. Maybe have someone record a blind playthrough and see how they do. Also you may want to patch wall clips because I was able to skip a red switch palace by clipping into a pipe and entering it (happened almost accidentally, just jumped against pipe in Aquatic Rampart and went in). I am definitely gonna give it a few more attempts at a good score.