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Punching System

SMW Patches → Punching System

Submission Details

Name: Punching System
Author: wiiqwertyuiop
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will allow Mario to punch. When you do punch a sliding effect is simulated. So make sure enemies you want to be able to be killed are able to be killed by sliding (you can use Tweaker or whatever to enable that). Also sorry for the poorly drawn GFX, I'm not good at drawing them :(.
Tags: ability attack lorom punch sa-1
Comments: 4 (jump to comments)
Download 13.60 KiB | 448 downloads

Screenshots

Comments (4)

Hooded Edge Link
The Mario Combat sequel we've all been waiting for.
Maarfy Link
Accepted on the grounds that the patch fulfills its rudimentary purpose. With that said, this patch hasn't aged particularly gracefully.

One is able to punch while cape-spinning, throwing a fireball or spin jumping; punching is allowed during the goal walk, as well. Setting the punch speed to a nonzero value feels clunky while in motion, especially in the air, though I do appreciate the option to have punching not affect player momentum. Punching briefly simulates sliding, but due to how sliding works, punching while on a slope will cause the player to assume pose #$01 (due to the setting of $13ED) and keep sliding despite not touching Down on the D-pad. A similar effect is achieved by punching the side of the screen in an autoscroll level.

Tested with Asar 1.71, Lunar Magic 3.04, SA-1 1.32, Snes9x 1.59.2.
 Kevin Link
Remoderation notes: made asar and SA-1 compliant, optimized the code a bit, fixed a bug regarding the check for Mario's direction and added a couple more customization option. Also added the screenshot.
Note that the GFX file provided only includes a punching GFX for big Mario.
Tested with: asar 1.71, SA-1 1.32.
yogui From older version: Punching System Link
For those wanting to use this patch: There's a mistake on line 53, LDA $74 should be LDA $76 or else Mario will always moves to the right when punching instead of in the direction he is facing (because by default punching change Mario's speed to 01, making mario move very slowly while punching).