Banner
Views: 793,765,410
Time:
13 users online: algae5, August77, brickblock369, GiraffeKiller, Infinity, kamekku14, Mandagary, MuMu,  Ninja Boy, Panther-T, S3TH0s, ShootingStarr, Sonikku - Guests: 33 - Bots: 181 Users: 41,429 (1,482 active)
Latest: ncf1975
Tip: Do not put an excessive number of lives in a level; they should have a value to them.Not logged in.
Details for Event-Based Teleport
SMW Blocks - Event-Based Teleport
File Name: Event-Based Teleport
Added:
Version History: View
Authors: WhiteYoshiEgg
Act As: Any
Includes GFX: No
Description: Yet another event-based teleport - this one does different things, though.

Made on FPI's request, this block teleports you to the current screen exit when touched, but if a certain event has been passed, it'll use the next screen's exit settings instead.
Tags: lorom, sa-1, teleport
Rating: No rating
Download: Download - 1.27 KiB
28 downloads
Screenshots
Previous 
 Next
Major Flare
Tested with: Lunar Magic 3.10, GPS 1.4.1, ZMZ 1.08 and SA-1 1.32.

Tested with big levels also. Since it works, I can accept this. I apologize for not moderating this block earlier, but such is real life.
Posted by:  Major Flare - | Link
HammerBrother
This is good for story-based hacks, for example, after a space station have been blown up, when the player returns, now the level shows up as “destroyed” levels on the second and later rooms.
Posted by: HammerBrother - | Link
KevinM
Small update: added SA-1 compatibility and screenshots.
Posted by:  KevinM - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG