This is my biggest SMW hack to date, clocking in at a whopping 108 exits. It's a choconilla hack starring the perpetual Player 2, LUIGI! Unlike in Mario is Missing Done Right, Luigi can do some things here that Mario couldn't in SMW, like jump higher, wall-jump, and collect coins with kicked objects.
Replaying the Hack for the second time but this time I’m playing the updated version although I never really found anything wrong with the first version but this updated version is a lot more better than the first version. Well done Gamma V. .
In an age of transition where there are more kaizo hacks being uploaded than traditional hacks, this hack has done its part to stand out from the rest of the standard hacks released the year it was released.
I enjoyed Super Luigi Land from start to finish, and it felt like a complete game through and through. Most of this hack was a joy to play. The new mechanics introduced, such as Luigi's SSB fireballs, and the new jumping mechanics felt polished to a degree. It felt like the entire game was designed with these mechanics in mind, and I feel that is the mark of a good hack.
The only complaints I have is that World 4 (the desert world) felt weirdly designed (as if it was designed by someone else entirely), and that World 8 felt kinda anti-climatictic considering how short many of the levels were. The levels weren't bad in World 8, it's just they left me wanting more by the end of them due to how short in length they were; especially considering how late they were in the game. I don't blame the levels for running out of steam in World 8 however. Design fatigue is a thing, and I know having suffered it myself, it can affect the quality of the levels. This is also the reason why I never finished Legacy of Mario, my romhack that's just recently had its life support cut down.
Regardless, despite its minor flaws I pointed out, this was a solid hack on its own from beginning to end, and there's a reason why I voted it for best general hack of 2019 in Mosts 2019.
A nice easy hack, fun to play over the span of 4/5 days.
A note on updates thought. Since we don't have a proper rule that prevents small updates being made we usually rely on common sense from the creator part on not updating their hack a bunch of times. Usually if it happens with smaller hacks it's fine and I personally don't mind it at all. However, since this hack has a pretty sizeable exit count and it's a pretty big undertaking as a moderator, I'm gonna ask to slow down with the very small updates. For example, this update only has a couple of fixes in a hack that's 108 exits long (and doesn't even fix a pretty important thing pointed out by Eevee in the previous moderation :
Originally posted by Eevee
I noticed an issue in Walnut Woods 3, where it seems that if you get those dragon coins out of sequence you can completely screw yourself out of the secret exit. I didn't have this in the other (A) levels but you might wanna check that just in case, and see if there's anything you can do about it. This went unnoticed in the previous version, so out of fairness I have still accepted, however, I'd look into it asap.
). If you ever update this again, please make sure that the update is actually big enough to warrant a re-submission. With that said, the hack was nice and it was a pleasure to play, hope to see more from you in the future.