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Krabs Test

Super Mario World Hacks → Krabs Test

Submission Details

Name: Krabs Test
Author: Atomic-Citrus
Added:
Demo: No
Hall of Fame: No
Length: 6 exit(s)
Type: Kaizo: Intermediate
Description: SPONGEBOB ME BOY

WHERE'S ME BOOTY

"Krabs Test" is my latest created Super Mario World hack, and my first project in applying a greater knowledge of ExGFX and ASM patches to the final game.

I've labeled my hack as Kaizo one, and while you can definitely expect this level of difficulty, it doesn't rely on a lot of already established Kaizo moves. This is just an insanely difficult hack that uses some non-traditional means of creating tough situations.

While the ASM inserted isn't a huge amount, you can expect to the following implemented:
-Wall-jumping
-A few custom sprites
-Patch that fixes spin-jumping on multiple enemies
-A retry system

With the semester almost over, I had a lot more relaxed of a time creating this hack, so I really hope that you enjoy it!

-Carson

EDIT: Shortly after uploading I have fixed a few sprite errors and layer 1 placements.
Tags: asm exgfx music variety
Comments: 2 (jump to comments)
Rating:
2.5 (2 ratings)
No rating
Download 427.04 KiB | 1,253 downloads

Screenshots

Comments (2)

RXDARK Link
Honestly, this hack was kinda annoying. The levels were short, but have random precise spots at points (except for level 3, which is full of them).
The collapse text will explain in more detail but it will contain spoilers.

The wall jump was kinda janky and annoying. The death blocks are also jank, you can stand on side of them and since wall clip isn't pathed you can clip on the side of them, without dying mind you. This can cause cheese in some spots I'm pretty sure.
Difficulty curve is awful. The first two levels are ridiculously easy compared to the rest of the hack, then level 3 happens which is debatably the most difficult level in this hack, then goes in an inverse difficulty curve until the last level where the difficulty spikes again.
I wouldn't really recommend this overall, it does have some interesting ideas, but it feels like it needed more playtesting at the very least.
Side note: There is 7 levels, last one has the SMW credits ending so yeah
Linkdeadx2 Link
I always seem to feel underwhelmed when I play hacks that should be following a certain theme. For the most part it just feels like an afterthought, and I feel like you could've pushed the theme a bit better on this hack.

Levels are fairly short with some extra tight jumps thrown in, so most of the time you will die to the same part and breeze through the rest. Levels 2 and 3 were pretty repetitive, using different set ups to do the same thing.

My favorite level was the falling level with cape. It had good theming and was very unique. Final level was pretty fun as well.

The only real problem I had with the hack was that you could stand on the corners of the death blocks and not die. This didn't really seem to matter much it just felt weird.