"Krabs Test" is my latest created Super Mario World hack, and my first project in applying a greater knowledge of ExGFX and ASM patches to the final game.
I've labeled my hack as Kaizo one, and while you can definitely expect this level of difficulty, it doesn't rely on a lot of already established Kaizo moves. This is just an insanely difficult hack that uses some non-traditional means of creating tough situations.
While the ASM inserted isn't a huge amount, you can expect to the following implemented:
-A few custom sprites
-Patch that fixes spin-jumping on multiple enemies
-A retry system
With the semester almost over, I had a lot more relaxed of a time creating this hack, so I really hope that you enjoy it!
EDIT: Shortly after uploading I have fixed a few sprite errors and layer 1 placements.
I always seem to feel underwhelmed when I play hacks that should be following a certain theme. For the most part it just feels like an afterthought, and I feel like you could've pushed the theme a bit better on this hack.
Levels are fairly short with some extra tight jumps thrown in, so most of the time you will die to the same part and breeze through the rest. Levels 2 and 3 were pretty repetitive, using different set ups to do the same thing.
My favorite level was the falling level with cape. It had good theming and was very unique. Final level was pretty fun as well.
The only real problem I had with the hack was that you could stand on the corners of the death blocks and not die. This didn't really seem to matter much it just felt weird.