Name: | Minimalist Status Bars |
Author: | Ladida |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | 3 different patches that will make the status bar minimalistic, as seen in my 24h contest winter 2012 entry status_top.asm will put the status bar at the top of the screen, like in smw status_bottom.asm will put the status bar at the bottom of the screen, like in smb3 status_double.asm will put a status bar at the top and a different one at the bottom no freeram needed (some weird ram is used) see pretty pictures below, and readme for more info UPDATE: the tilemap is now uploaded to the offscreen part of layer 1, freeing up the layer 3 tilemap. the palette has also been isolated, and properties are located alongside tiles in RAM. also, proper SA-1 support UPDATE2: switched to a different ram due to exanimation conflict 06/01/2019 Now works with SA-1 Pack 1.31 and LM3 |
Tags: | lorom minimal needs remoderation sa-1 status bar |
Comments: | 56 (jump to comments) |
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Comments (56)
- BSNES v115
- Asar 1.91
- SA-1 Pack v.1.40
I do not recommend this patch, because after using the Message Box at the level, my palette flew off in Overworld and at the levels.
Mario appears to be on top of an invisible solid block, same thing happens with Larry.
does anyone know how to make this work with the message box expansion patch?EDIT: Nevermind, it was an issue with SA-1.
If you want to use this with the SA-1 patch, make sure in SA-1\remap\dma.asm, !window_hdma_channel is set to 7, not 1.
Or at least, that's what caused me a problem, and that's what fixed it.
However, are you noticing that these are starting to get overused (Like goombuds in SMM2) in every ROM hack?
Honestly it's not hard to see why. A small out of the way hud is very useful for those people who still want a hud but don't want it taking up space.
I see. It looks good
However, are you noticing that these are starting to get overused (Like goombuds in SMM2) in every ROM hack?
Honestly it's not hard to see why. A small out of the way hud is very useful for those people who still want a hud but don't want it taking up space.
However, are you noticing that these are starting to get overused (Like goombuds in SMM2) in every ROM hack?
For me too!
status_double.asm:
Top and bottom version:
To get tile position, formula is TilePos = AddrStart + X, where X is the horizontal position, ranging from 0-31, in tiles, increasing from left to right.
Also i have a bunch of zeros on the top
However, there's a simple workaround: Use Palette + Working instead, as it updates palette RAM addresses.
I haven't used this version of the patch yet so I'm not sure what's up.
Approved.
http://bin.smwcentral.net/u/31119/2333000.png
Can someone make a update version of the minimalist status bar patch
with two patches in the minimalist status bar.
Something like this:
Kudos to Coolmario for discovering the fix.
EDIT: Don't forget to add a line of black tiles under those, too. Some emulators can let you see below the bar and it can get somewhat distracting.
Unfortunately no, because the 'sa-1' tag is absent.
Click here to download a SA-1 version of the patch. Make a back-up before inserting it first because the creator of this version didn't tested this.
And the creator (Ladida) is inactive now.