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Details for Minimalist Status Bars
SMW Patches - Minimalist Status Bars Link - Show random
File Name: Minimalist Status Bars
Added:
Version History: View
Authors: Ladida
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: 3 different patches that will make the status bar minimalistic, as seen in my 24h contest winter 2012 entry

status_top.asm will put the status bar at the top of the screen, like in smw
status_bottom.asm will put the status bar at the bottom of the screen, like in smb3
status_double.asm will put a status bar at the top and a different one at the bottom

no freeram needed (some weird ram is used)


see pretty pictures below, and readme for more info


UPDATE: the tilemap is now uploaded to the offscreen part of layer 1, freeing up the layer 3 tilemap. the palette has also been isolated, and properties are located alongside tiles in RAM. also, proper SA-1 support

UPDATE2: switched to a different ram due to exanimation conflict

06/01/2019
Now works with SA-1 Pack 1.31 and LM3
Tags: lorom, minimal, sa-1, status bar
Download: Download - 476.64 KiB
1,107 downloads
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UTF
I'd say that this status bar is common due to the fact that it works well with layer 3 BGs, but it's unfortunate to hear that the visibility is bad on 4:3 TVs (CRTs I'm assuming). Somehow I had never heard of that until now. So would this status bar need to be put one 8x8 tile lower or higher to be more visible?
Posted by: UTF - | Link
mateochips
Creators: be wary that, on many console setups with 4:3 TVs, areas at the very top and bottom of the screen are partially cut off, and as a result, this status bar is pretty much unreadable. As someone who plays on one of these TVs, I always find this to be super annoying, especially when time/powerup/life management is an important part of gameplay. If you care about console users playing your hack, I'd recommend you avoid this patch.
Posted by: mateochips - | Link
lx5
requires changes to work with sa-1 pack 1.35+ (dma remap conflict)
Posted by: lx5 - | Link
LOLRyan2006 the Goombud
Originally posted by DoodleMyNoodle
Originally posted by LOLRyan2006 Mario Fan
Very great! I love it!

However, are you noticing that these are starting to get overused (Like goombuds in SMM2) in every ROM hack?


Honestly it's not hard to see why. A small out of the way hud is very useful for those people who still want a hud but don't want it taking up space.

I see. It looks good
Posted by: LOLRyan2006 the Goombud - | Link
DoodleMyNoodle
Originally posted by LOLRyan2006 Mario Fan
Very great! I love it!

However, are you noticing that these are starting to get overused (Like goombuds in SMM2) in every ROM hack?


Honestly it's not hard to see why. A small out of the way hud is very useful for those people who still want a hud but don't want it taking up space.
Posted by: DoodleMyNoodle - | Link
LOLRyan2006 the Goombud
Very great! I love it!

However, are you noticing that these are starting to get overused (Like goombuds in SMM2) in every ROM hack?
Posted by: LOLRyan2006 the Goombud - | Link
MarioFanGamer
The only differences between it and the previous version is some additional prints and documentations. No change in the code has been made so no moderation notes.
Posted by:  MarioFanGamer - | Link

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