Banner
Views: 801,826,054
Time:
11 users online: aCrowned, Alex_X8, Dispace,  Gloomy, Green Jerry, HarvettFox96, MoghedienNinek, Mr. MS,  Tahixham, WhiteYoshiEgg, Xander - Guests: 34 - Bots: 140 Users: 41,905 (1,736 active)
Latest: Resistance_7
Winter C3 2020 Content Spotlight
Darolac's "ASM Request Thread"!
Not logged in.
Details for SMB3 Status Bar v1.53.1
SMW Patches - SMB3 Status Bar v1.53.1
File Name: SMB3 Status Bar v1.53.1
Added:
Version History: View
Authors: Ladida, lx5
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: A replica of All-Star SMB3's status bar.

Now uploads tilemap to offscreen portions of layers 1/2. Also has many new features, Lunar Magic 3.00+, SA-1 and Custom Powerups support, and easier customizability! See readme for more (required) info.

GitHub repo: Link
GHB's update: https://github.com/GhbSmwc/SMB3Statusbar

GHB's update: Added an easy way to locate memory for editing tiles (and tile properties) and palette, as well as how to edit default tiles and palettes stored in the bin files.
Tags: counter, dragon coin, lorom, oam, sa-1, smb3, status bar, tilemap, timing
Download: Download - 568.87 KiB
44 downloads
Screenshots
Previous 
 Next
MarioFanGamer
The only differences between it and the previous version is some additional prints and documentations. No change in the code has been made so no moderation notes.
Posted by:  MarioFanGamer - | Link
Fermín Acosta Jr.
How do I disable tile world number
Posted by: Fermín Acosta Jr. - | Link
HammerBrother
Originally posted by lx5
reposting because it's important

Originally posted by me
Notable changes:
- (lx5) Lunar Magic 3.00, latest SA-1 Pack and Custom Powerups v3.3.0+ support.
- (lx5) 24-bit addresses for most of its free RAM
- (lx5) Added a Snes9x workaround for HDMA being reset on OW load.
- (lx5) Fixed a SA-1 conversion in the original patch
- (GHB) Added an easy way to locate memory for editing tiles (and tile properties) and palette, as well as how to edit default tiles and palettes stored in the bin files.

Notes:
- Bonus Stars aren't being added on level end. They didn't work on the previous version, so I didn't bother fixing them. The focus was to give compatibility with newer tools, mainly LM300.
- levelheight.asm has a side effect in this version: it makes Special commands and generator sprites (display message sprite, layer 2 smash, etc) placed at the top subscreen not work. Moving them to the bottom subscreen will make them work as expected.
- Custom Powerups compatibility is only added if the item box type is the default one; there's no graphics or code included to get them to work with layer 3 tiles, only with sprite tiles.
- Custom Powerups item box item spawn location needs to be readjusted to the top of the screen. Changing settings in this patch won't work, you have to edit powerup_defs.asm (this is very likely to be fixed whenever I can pull out a new powerups version...)


Feel free to copy my documentation to your end.
Posted by: HammerBrother - | Link
lx5
reposting because it's important

Originally posted by me
Notable changes:
- (lx5) Lunar Magic 3.00, latest SA-1 Pack and Custom Powerups v3.3.0+ support.
- (lx5) 24-bit addresses for most of its free RAM
- (lx5) Added a Snes9x workaround for HDMA being reset on OW load.
- (lx5) Fixed a SA-1 conversion in the original patch
- (GHB) Added an easy way to locate memory for editing tiles (and tile properties) and palette, as well as how to edit default tiles and palettes stored in the bin files.

Notes:
- Bonus Stars aren't being added on level end. They didn't work on the previous version, so I didn't bother fixing them. The focus was to give compatibility with newer tools, mainly LM300.
- levelheight.asm has a side effect in this version: it makes Special commands and generator sprites (display message sprite, layer 2 smash, etc) placed at the top subscreen not work. Moving them to the bottom subscreen will make them work as expected.
- Custom Powerups compatibility is only added if the item box type is the default one; there's no graphics or code included to get them to work with layer 3 tiles, only with sprite tiles.
- Custom Powerups item box item spawn location needs to be readjusted to the top of the screen. Changing settings in this patch won't work, you have to edit powerup_defs.asm (this is very likely to be fixed whenever I can pull out a new powerups version...)
Posted by: lx5 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG