Banner
The Old-School Level Design Contest ends in
14 DAYS, 13 HOURS AND 48 MINUTES
Views: 891,426,200
Time:
28 users online: adostalik, AmazingChest, AmperSam,  Anorakun, AppleBoy54321, Bench-kun, Blizzard Buffalo,  brickblock369, chickaDEE Magazine, codfish1002, EvilGuy0613, HLXY, Infinity, Insanit, KaidenThelens, Kleyson Rodrigues,  LMNtals, LuhLSG, NewPointless,  Ninja Boy, Rilla Roo, SiameseTwins, slakkmichael, SmithJrBlaquaLuigi, Xboy1282, yv64n, Zandro, Zeproide - Guests: 56 - Bots: 63 Users: 50,009 (2,328 active)
Latest: Wrrrren
Tip: Make a backup of your hack before using any external tools on it so you can revert to a previous version should anything go wrong.
Not logged in.

Song Title

    100%
    Details for Mega Man 2 - Air Man
    SMW Music - Mega Man 2 - Air Man Link - Show random
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Mega Man 2 - Air Man
    Added:
    Authors: tcdw
    Insert Size: 0x8B6 bytes
    Type: Song
    Sample Usage: None
    Source: Port
    Duration: 0:42
    Featured: No
    Description: Could fit with sky theme.

    This port has 2 versions, and you can get another version by editing a single line of the source file. Check out the txt for more details.
    Tags: athletic, industrial, sky
    Rating: 5.0 (Votes: 3)
    Preview: Play SPC
    Download: Download - 66.15 KiB
    224 downloads
    Gamma V
    I JUST ported this and I've already been outdone!
    Posted by: Gamma V - | Link
    Dark Mario Bros
    very nice port, i really like it #w{=3}

    Imagine this with megaman 7 samples #smw{;)}
    Posted by: Dark Mario Bros - | Link
    bebn legg
    A few minor issues to note. First, I lowered the global volume from w255 to w130 because it was very loud in-game. Second, the way the percussion macros are set up makes it so that there are a few redundant q commands in places. Third, both versions have awkward SFX cuts at times, but it'd involve quite a bit of restructuring to fix, plus it's not super egregious so it's not reject-worthy. Fourth, from a quick round of random highlighting in Notepad++, channels #4, #5, and #6 might have a few sections that could use an extra loop or two, but again, these would very small, one-line loops which wouldn't reduce the insert size drastically. Feel free to update the port if you want to address these things.

    All this being said, this is a really nice port! It was one of my favourites from 72hoSPC, and the new version is even better!
    Posted by:  bebn legg - | Link
    7 up
    I don't like 72hoSPC version as much as the other one. You did a great job regardless!
    Posted by: 7 up - | Link
    tcdw
    Originally posted by FailSandwich
    *ahem* ACKCHUALLY, it's AIR MAN, not Wind Man.

    Fixed!
    Posted by:  tcdw - | Link
    Samantha
    I'm really happy to see this port updated with the harmonies and better instrumentation. The only thing I would suggest is maybe add a stronger release to the @6's at 13 seconds in; as is they sound a little loud and choppy, but that's really my only nitpick. Good job with this one #smrpg{<3}.
    Posted by:  Samantha - | Link
    brickblock369
    I prefer the non-72hrspc version, I like harmonised melodies.
    Posted by:  brickblock369 - | Link
    FailSandwich
    *ahem* ACKCHUALLY, it's AIR MAN, not Wind Man.
    Posted by: FailSandwich - | Link
    Infinity
    Very Good!
    Posted by: Infinity - | Link

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

    Copyright © 2005 - 2021 - SMW Central
    Legal Information - Privacy Policy - Link To Us


    Menu

    Follow Us On

    • YouTube
    • Twitch
    • Twitter

    Affiliates

    • Super Mario Bros. X Community
    • ROMhacking.net
    • Mario Fan Games Galaxy
    • sm64romhacks