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Details for Mura World
Super Mario World Hacks - Mura World Show random
File Name: Mura World
Added:
Authors: OhMuramatsu
Demo: No
Featured: No
Length: 7 exit(s)
Type: Kaizo: Light
Description: Mura World é meu primeiro projeto Kaizo Light, contando com 07 exits. A hack possui gráficos e músicas personalizadas.
Espero que curta jogar essa hack! :)
Obrigado!

----

Mura World is my first Kaizo Light project, with 07 exits. The hack has custom graphics and music.
Hope you enjoy playing this hack! :)
Thank you!
Tags: music, vanilla
Rating: 3.0 (Votes: 2)
Download: Download - 502.01 KiB
657 downloads
Screenshots
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Rgothic
Falta tompero
Posted by: Rgothic - | Link
Adriel_Isaque
Well Editing the post made by me.
After the answer of the post that previously, I verified a mistake on my part in some levels. And that really is totally the opposite of what I had said.
I'm reissuing my note too. 5/5
Posted by: Adriel_Isaque - | Link
Adriel_Isaque
Originally posted by OhMuramatsu
Originally posted by Adriel_Isaque
Well I will quote level by level what may change, and reference my opinion via images.

Level 1: In this part, this red block that in this case would be to throw the shell is unnecessary, since you can jump and wait for the rock to fall and kill it and move on.
https://imgur.com/QAgu4cr

Level 2: I liked this two koopas setup, it's not a cheese, but from my point of view, and you can test later, put a blue koopa, if it doesn't work out, it won't have any problems.
https://imgur.com/LKBiO45

Level 3: I believe that only one koopa in the middle of these two will reach the other side of the abyss.
https://imgur.com/d8SeGTP

Level 4: Same as level 3. An enemy is only needed.
https://imgur.com/yFlqwfS

Level 5: I found a cheese right there, just under the block. Use the muncher's Foreground to cover the bottom of the block.
https://imgur.com/mSH85Xf

Level 6: Has this jump been tested? Because I tried on all the pixels, and was unsuccessful in it. So leaving it impossible to pass that part.
https://imgur.com/vGNtefX

Partial Note: 4/5


Adriel, obrigado pela nota e feedback.

Respondendo...

No nível 1, esse bloco vermelho é para quando matar a pedra e quebrar o bloco amarelo, ele automaticamente cair na lava e morrer. Se eu retirar, basicamente ele voltará e matará o discoshell...

No nível 3, eu facilitei utilizando 2 koopas, pois essa parte já é tensa para alimentar e crescer o Yoshi. Devido a esse fator sequencial, utilizei 2 koopas pra não retardar o time e ter altura e tempo de pular sobre o Pokey.

Tudo foi devidamente testado por mim e por beta testers, inclusive, em stream também. Foi atualizado por algumas vezes até chegar nessa atualização atual final.

A hack possui pulos e carpados controlados. Se pular ou carpar num time errado, consequentemente você morrerá ou perderá a plataforma seguinte.

Desde já, grato pelo feedback.


Compreendido. Obrigado pela resposta...
Posted by: Adriel_Isaque - | Link
OhMuramatsu
Originally posted by Adriel_Isaque
Well I will quote level by level what may change, and reference my opinion via images.

Level 1: In this part, this red block that in this case would be to throw the shell is unnecessary, since you can jump and wait for the rock to fall and kill it and move on.
https://imgur.com/QAgu4cr

Level 2: I liked this two koopas setup, it's not a cheese, but from my point of view, and you can test later, put a blue koopa, if it doesn't work out, it won't have any problems.
https://imgur.com/LKBiO45

Level 3: I believe that only one koopa in the middle of these two will reach the other side of the abyss.
https://imgur.com/d8SeGTP

Level 4: Same as level 3. An enemy is only needed.
https://imgur.com/yFlqwfS

Level 5: I found a cheese right there, just under the block. Use the muncher's Foreground to cover the bottom of the block.
https://imgur.com/mSH85Xf

Level 6: Has this jump been tested? Because I tried on all the pixels, and was unsuccessful in it. So leaving it impossible to pass that part.
https://imgur.com/vGNtefX

Partial Note: 4/5


Adriel, obrigado pela nota e feedback.

Respondendo...

No nível 1, esse bloco vermelho é para quando matar a pedra e quebrar o bloco amarelo, ele automaticamente cair na lava e morrer. Se eu retirar, basicamente ele voltará e matará o discoshell...

No nível 3, eu facilitei utilizando 2 koopas, pois essa parte já é tensa para alimentar e crescer o Yoshi. Devido a esse fator sequencial, utilizei 2 koopas pra não retardar o time e ter altura e tempo de pular sobre o Pokey.

Tudo foi devidamente testado por mim e por beta testers, inclusive, em stream também. Foi atualizado por algumas vezes até chegar nessa atualização atual final.

A hack possui pulos e carpados controlados. Se pular ou carpar num time errado, consequentemente você morrerá ou perderá a plataforma seguinte.

Desde já, grato pelo feedback.
Posted by: OhMuramatsu - | Link
Adriel_Isaque
Well I will quote level by level what may change, and reference my opinion via images.

Level 1: In this part, this red block that in this case would be to throw the shell is unnecessary, since you can jump and wait for the rock to fall and kill it and move on.
https://imgur.com/QAgu4cr

Level 2: I liked this two koopas setup, it's not a cheese, but from my point of view, and you can test later, put a blue koopa, if it doesn't work out, it won't have any problems.
https://imgur.com/LKBiO45

Level 3: I believe that only one koopa in the middle of these two will reach the other side of the abyss.
https://imgur.com/d8SeGTP

Level 4: Same as level 3. An enemy is only needed.
https://imgur.com/yFlqwfS

Level 5: I found a cheese right there, just under the block. Use the muncher's Foreground to cover the bottom of the block.
https://imgur.com/mSH85Xf

Partial Note: 4/5
Posted by: Adriel_Isaque - | Link