Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
The acid house inspired level theme at the last portion of Round 3 in Streets of Rage 2. A good song for any dark and spooky area, or any level where you wanna make a strange tonal shift in the environment or something.
All samples are technically from SMW - two of them are chorded @0s (to consolidate channel space), one is a pitch bent @0 kick made into a sample to reduce pitch bend spam (and by extension, potential lag from AMK) and one is a pitch bent @0 kick layered with @29. Due to how the channels are set up, an ill-timed sound effect around 1:01 in may result in the instrument not changing as it should, but the issue corrects itself within a matter of seconds.
made some minor updates to reduce insert size by a decent amount, then inflated the insert size both to restore a detail from an older version of this port, and mitigate instruments breaking from sfx (it'll still happen, but it'll be for much less amounts of time that it's noticeable)