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Sumo Chuck

SMW Sprites → Sumo Chuck

Submission Details

Name: Sumo Chuck
Author: Sonikku
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A hybrid of the Sumo Bros. and Chargin' Chuck enemies.
If stomped, it will take damage like a Chargin' Chuck -- animation included. It can be configured to turn into a standard Chargin' Chuck like some variants of the normal Chargin' Chucks, but by default will continue doing whatever it was doing.

There are a few base customizations through the use of the "Extension" field when inserting the sprite:
- Extra Byte 1 will define how much HP the Chuck has. If set to xFF it will be invincible to stomps/hits from below. If set to x00 it will default to 3 hits.
- Extra Byte 2 defines how far the sprite moves on the platform, from x00-7F. If set to x00, it uses the same distance as the default Sumo Bros. and if set to x01, will not move at all. If the highest bit is set (by adding x80) it will transform into a default Chargin' Chuck (which overrides all HP-related configurations).
- Extra Byte 3 will define which sprite the Chuck throws, from a list. The default values for this are as follows:
--- x00 - Sumo Bros. Lightning
--- x01 - Next sprite in your list.txt.
--- x02 - Exploding Bob-Omb.
--- x03 - Hammer Bros.' Hammer
--- x04 - Spiny Egg
New entries can be created if desired.
Tags: enemy lorom sa-1
Comments: 11 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 7.33 KiB | 386 downloads

Screenshots

Comments (11)

 RussianMan Link
Fixed .asm file encoding that made it unable to be inserted with PIXI.
 Atari2.0 Link
Originally posted by Romano338
Originally posted by Atari2.0
Change the encoding of the file from UTF-8 BOM to UTF-8

I had never heard of that before. Checked Google and managed to change it, now it's imported.
Curiosity question: what's the advantage or use of BOM in the romhack context? If there's not, which I suspect, how come this file is with BOM? That's weird.
Thank you very much

There's no advantage, nothing changes. It's just a normal UTF-8 with 3 bytes at the start and asar doesn't know how to deal with it since it doesn't expect it. So it just spits out the error. In fact, I'm not even sure how this sprite got past moderation with that issue.
Romano338 Link
Originally posted by Atari2.0
Change the encoding of the file from UTF-8 BOM to UTF-8

I had never heard of that before. Checked Google and managed to change it, now it's imported.
Curiosity question: what's the advantage or use of BOM in the romhack context? If there's not, which I suspect, how come this file is with BOM? That's weird.
Thank you very much
 Atari2.0 Link
Originally posted by Romano338
Can't insert. Get an error "c:/blablabla/sprites/sumochuck.asm:1: error: (E5117): Unknown command. [´╗┐]"

Change the encoding of the file from UTF-8 BOM to UTF-8
Romano338 Link
Can't insert. Get an error "c:/blablabla/sprites/sumochuck.asm:1: error: (E5117): Unknown command. [´╗┐]"
qantuum Link
Hi, looks like a promising sprite.
Are the GFX poses new? I plan on using alt Chuck GFX in my current hack. As I see there may be some re-drawn poses to improvise.
 MarioFanGamer Link
Moderated with:
  • Lunar Magic 3.10
  • Asar 1.71
  • PIXI v1.2.13
  • SA-1 Pack 1.32
  • SNES9x 1.60

Added tags, fixed SA-1 changed AND #$3F to AND #$7F after LDA !extra_byte_2,x (the description made me do it).

Certainly a nice and interesting sprite.
lion Link
Originally posted by chineesmw
When Mario attacks the Sumo Chuck or comes into its proximity, it could turn back into a Chargin' Chuck. This could make this sprite more challenging.

You can configure it to turn back into a Chargin' Chuck if you want.
Luaxon Link
Very interesting sprite. #tb{:j}

I have a suggestion:
When Mario attacks the Sumo Chuck or comes into its proximity, it could turn back into a Chargin' Chuck. This could make this sprite more challenging.
Final Theory Link
Good idea to create a custom sprite that basically blends right into a vanilla hack.
wuffalo Link
Amazing ideas, love these sort of mashup enemies you've been messing with lately. #tb{:>}