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Details for Sumo Chuck
SMW Sprites - Sumo Chuck Show random
File Name: Sumo Chuck
Authors: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A hybrid of the Sumo Bros. and Chargin' Chuck enemies.
If stomped, it will take damage like a Chargin' Chuck -- animation included. It can be configured to turn into a standard Chargin' Chuck like some variants of the normal Chargin' Chucks, but by default will continue doing whatever it was doing.

There are a few base customizations through the use of the "Extension" field when inserting the sprite:
- Extra Byte 1 will define how much HP the Chuck has. If set to xFF it will be invincible to stomps/hits from below. If set to x00 it will default to 3 hits.
- Extra Byte 2 defines how far the sprite moves on the platform, from x00-7F. If set to x00, it uses the same distance as the default Sumo Bros. and if set to x01, will not move at all. If the highest bit is set (by adding x80) it will transform into a default Chargin' Chuck (which overrides all HP-related configurations).
- Extra Byte 3 will define which sprite the Chuck throws, from a list. The default values for this are as follows:
--- x00 - Sumo Bros. Lightning
--- x01 - Next sprite in your list.txt.
--- x02 - Exploding Bob-Omb.
--- x03 - Hammer Bros.' Hammer
--- x04 - Spiny Egg
New entries can be created if desired.
Tags: enemy, lorom, sa-1
Rating: 5.0 (Votes: 2)
Download: Download - 7.52 KiB
Hi, looks like a promising sprite.
Are the GFX poses new? I plan on using alt Chuck GFX in my current hack. As I see there may be some re-drawn poses to improvise.
Posted by: qantuum - | Link
Moderated with:
  • Lunar Magic 3.10
  • Asar 1.71
  • PIXI v1.2.13
  • SA-1 Pack 1.32
  • SNES9x 1.60

Added tags, fixed SA-1 changed AND #$3F to AND #$7F after LDA !extra_byte_2,x (the description made me do it).

Certainly a nice and interesting sprite.
Posted by:  MarioFanGamer - | Link
Originally posted by chineesmw
When Mario attacks the Sumo Chuck or comes into its proximity, it could turn back into a Chargin' Chuck. This could make this sprite more challenging.

You can configure it to turn back into a Chargin' Chuck if you want.
Posted by:  lion - | Link
Very interesting sprite. #tb{:j}

I have a suggestion:
When Mario attacks the Sumo Chuck or comes into its proximity, it could turn back into a Chargin' Chuck. This could make this sprite more challenging.
Posted by: Luaxon - | Link
Final Theory
Good idea to create a custom sprite that basically blends right into a vanilla hack.
Posted by: Final Theory - | Link
Amazing ideas, love these sort of mashup enemies you've been messing with lately. #tb{:>}
Posted by: wuffalo - | Link