Name: | Super Mario World: Christmas Edition |
Author: | Nowieso |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 28 exit(s) |
Type: | Standard: Normal |
Description: | Super Mario World: Christmas Edition is a hack I made when I saw all the awesome Winter/Ice EXGFX made by the SMWCentral Community. Each level ,except for the Switch Palaces, is Winter/Ice themed. I used all custom snow sprites that I could find and used them in many different ways. This hack is very traditional and awesome to play during the Christmas days with your friends or family! It has the perfect length to be played in one sitting, expect 2 or 3 hours. Merry Christmas! v1.1 fixes -Added German letters (öäü) and translated level names -Added candle flame (background) sprites in the final castle -Made the crystals in "minecart racing" easier to see -Removed an offscreen sprite in "Frozen Crystal Cave" -Added a Yoshi Coin to "Ancient Temple" because there where only 4 -Added a secret moon to "Ancient Temple" -Fixed RGB colors that made objects look weird -Fixed a bad-looking graphic in "Secret Fortress" -Fixed wallclip bug in "Secret Fortress" and "Frozen Crystal Cave" -Fixed Overworld bug where you could enter special world without the switches v1.2 fixes -Fixed bug that kills you immidiately when flying offscreen in "Frozen Forest" -Fixed enemys falling through the floor in "Frozen Forest" -Removed blind jumps in "Fun with Flurrys" -Made the bossfights easier v1.3 fixes -Added custom music -Removed german version -Removed 2 exits -Fixed a game crash -Removed cutoff -Added some more power-ups -minor QoL changes in most levels v1.3.1 fixes -fixed a wrong level number on the overworld v1.3.2 fixes -fixed a wrong event number -removed some cutoff |
Tags: | asm bosses exgfx holiday music original soundtrack traditional |
Comments: | 36 (jump to comments) |
Rating: |
Download
371.29 KiB | 8,638 downloads
Comments (36)
Aesthetics do this hack a lot of favors. There are a lot of goodies like very well-placed hidden 1-up blocks. Custom bosses make an appearance.
Took a little over an hour to finish. Video of playthrough: https://www.youtube.com/watch?v=kcYAefRUUx8
The level design was a lot of fun, with some interesting mechanics.
The music is upbeat and festive as well. Like, the title screen theme being a mixture of the SMW classic title screen theme with Jingle Bells - that's a beautiful and creative medley, and you'd never expect them to flow so well together.
Overall, this one was a good time.
I forgot to rate it XD.
Very good hack is a lot of fun 5/5
The only issues I have are minor cosmetic things that others have pointed out, namely
But these are minor and don't detract from the hack at all. 5/5, a lot of fun even for experienced players, and it would definitely push novices without being too punishing for them.
I enjoyed pretty much all of this hack, aside from the Minecart bit. SMW Minecarts aren't my cup of tea. And the last boss, but EnderofGames covered that very well.
Ran into the same issue with the
All in all, aside from the last boss, I had a grand time playing.
The hack is good, almost every blind hole I fell into while rushing around felt well indicated with coins when I later looked. The colours were... bright. Some of the snow levels may have been too white, but the variance between levels was excellent.
The
Holy Shinx is correct, after completing
Music choices were grand. However: when heading into a boss, the music restarts, but the music choice is the same. It'd be nice if it didn't do that... either be being another well selected tune, or just somehow turning off the music restart, which I don't know is even possible myself. (I believe this applies to all bosses except the final boss)
The levels were of a normal difficulty, but the bosses felt of a very different difficulty. This isn't necessarily a bad thing, but I know the final boss frustrated a lot of the runners in our race- and we were given infinite lives. I have to say, figuring out the bosses
Lastly, I didn't check every speaker box, but I found two typos in the level
(And the red switch work for me)
This is m lets play of this game for my full opinions:https://www.youtube.com/watch?v=GOYyElJJEGs&list=PLzIvISjYZHRzt0pScFhuCnRRAhahOvObg
sdsddsdfsdffd
you appear without the key,in a bonus game glitched room,from where you cannot escape...impossibile to see all levels,on this state...
and this is a real shame,because the rest of the hack is wonderful.
But,I noticed that on the level where you can stay a limited time on water...you really wasted this ideas because there are poor number of water...for me,this idea should be used more,with less platforming and MORE ponds of cold water.
I'll try 1.1 now,so for now I can't completely judge this the incomplete state
This hack suffers from ideas that look good on paper but were implemented poorly. There's a level with a destroy-able bricks, but no visual difference between them and normal bricks. There's a silhouette level, but those don't work very well unless everything is a silhouette. There's a mine cart level, but it demands precision jumps from the very beginning, and if you get hit by any one of the several crystals that blend in with the foreground you die. There's a bonus area that requires all switches, but two of the switches are awkwardly thrown in the same area at the end of the hack, and there's no real reward for getting all of them. These blunders sour what is otherwise a pretty good, if standard, hack.
Too bad it's the end of January. But that's not your fault.
54,614?
The levels were generally pretty fun and pleasant to look at. However, I found the bosses disproportionately difficult.
I appreciated the checkpoint right before each boss, but would have also appreciated some kind of life farm, or a 1-up mushroom right before the boss door. You were pretty generous with sprinkling 1-ups throughout the game, and they would have probably been sufficient to get me through the first two bosses, but I would have definitely gotten multiple game-overs while fighting the final boss (I play hacks with the infinite-lives patch applied because I don't like losing time to game-overs).
I agree with Virus610 that a hack's difficulty should be a function of its hardest required level (https://www.smwcentral.net/?p=viewthread&t=71678), and believe this hack should be "hard" due to at least the final boss.
When you beat the level right before the last one ("Victory Road"), you can press right to go to the Star World. (I had started the first level of the Star World, but didn't have every switch palace, so did not complete it.) You can then move left from the right exit of Star World, play the "MERRY CHRISTMAS" bonus level, then exit Star World and navigate to the Back Door without having all the Switch Palaces completed.
Same thought here : what an awesome hack ! I totally found the spirit of Christmas playing your game, all levels are designed in that way, and the overworld is clear and cleverly designed too.
Difficulty is OK, all the levels are beatable without using savestates, though the latter bosses are quite difficult, especially the final boss, purely RNG based, which can make the fight long and difficult.
You put 32 exits in the game but I found only 30. I don't think I missed something (though totally possible), so maybe the 2 remaining exits are linked to the front and back door of Undine castle, after which we cannot save and so the SRAM indicates 30 ?
10/10 (5 stars) Thank you very much for bringing us this great game for Christmas =]
https://youtu.be/lM_1Zauw_mE
haha dich trifft man auch überall.
finde es richtig cool wie du mit mario weiter machst!
danke für den coolen hack und dir auch frohe weihnachten mein freund <3
The base game is challenging enough to not bore you and easy enough to not make you rip your hair out. There is mostly a good balance in difficult here and there. Sometimes, this hack has some weird design choices and some passages are a little bit unfair or confusing, if you don't know the level already, but this is very, very, very rarely the case.For the secrets you need to have some skill (or a feather and little, tiny bit of luck like me) to get through them. The game aids you with plenty of possibilities to get lives and powerups.The difficulty curve of this game (at least for me) can be weirdly organized at times (like some of the late game levels are way shorter than some of the earlier ones). However, if you played the original SMW you shouldn't have any problems with this hacks difficulty.For his first casual hack he did a very good job. Sure, there are some small issues here and there, but otherwise it's a pretty good holiday themed hack that I can recommend everyone to check out, if you get like 2 free hours (best played in December).
This would get a score of 4.5 out of 5 from me, but I guess 4 out of 5 should do it too. Looking forward for more casual hacks from this user.
Sou brasileiro, mas tá muito show