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Details for Super Mario World: Christmas Edition
Super Mario World Hacks - Super Mario World: Christmas Edition Link - Show random
File Name: Super Mario World: Christmas Edition
Version History: View
Authors: Nowieso
Demo: No
Featured: No
Length: 28 exit(s)
Type: Standard: Normal
Description: Super Mario World: Christmas Edition is a hack I made when I saw all the awesome Winter/Ice EXGFX made by the SMWCentral Community. Each level ,except for the Switch Palaces, is Winter/Ice themed. I used all custom snow sprites that I could find and used them in many different ways.

This hack is very traditional and awesome to play during the Christmas days with your friends or family! It has the perfect length to be played in one sitting, expect 2 or 3 hours.
Merry Christmas!

v1.1 fixes

-Added German letters (öäü) and translated level names
-Added candle flame (background) sprites in the final castle
-Made the crystals in "minecart racing" easier to see
-Removed an offscreen sprite in "Frozen Crystal Cave"
-Added a Yoshi Coin to "Ancient Temple" because there where only 4
-Added a secret moon to "Ancient Temple"
-Fixed RGB colors that made objects look weird
-Fixed a bad-looking graphic in "Secret Fortress"
-Fixed wallclip bug in "Secret Fortress" and "Frozen Crystal Cave"
-Fixed Overworld bug where you could enter special world without the switches

v1.2 fixes

-Fixed bug that kills you immidiately when flying offscreen in "Frozen Forest"
-Fixed enemys falling through the floor in "Frozen Forest"
-Removed blind jumps in "Fun with Flurrys"
-Made the bossfights easier

v1.3 fixes

-Added custom music
-Removed german version
-Removed 2 exits
-Fixed a game crash
-Removed cutoff
-Added some more power-ups
-minor QoL changes in most levels

v1.3.1 fixes

-fixed a wrong level number on the overworld

v1.3.2 fixes

-fixed a wrong event number
-removed some cutoff
Tags: asm, bosses, exgfx, holiday, music, original soundtrack, traditional
Rating: 5.0 (Votes: 2)
Download: Download - 371.29 KiB
A Christmas edition of SMW? Sign me up! #tb{XD}
Posted by: Ridley12 - | Link
Posted by: WhaaatMe - | Link
Was in the same race as EnderofGames.

I enjoyed pretty much all of this hack, aside from the Minecart bit. SMW Minecarts aren't my cup of tea. And the last boss, but EnderofGames covered that very well.

Ran into the same issue with the
red switch palace
. Also, in
The final castle's door 1 there are some green switch blocks. I'm pretty sure there's no green switch palace.

All in all, aside from the last boss, I had a grand time playing.
Posted by:  patcdr - | Link
Played this hack as part of a blind race (shoutouts!) with infinite lives, and would like to leave my whinings here.

The hack is good, almost every blind hole I fell into while rushing around felt well indicated with coins when I later looked. The colours were... bright. Some of the snow levels may have been too white, but the variance between levels was excellent.

minecart level has a single dark damaging crystal
, and that kinda upsets me. I don't know if the troll is on purpose or not.

Holy Shinx is correct, after completing
the yellow and blue switch palaces
, the "switch" (icon on the overworld) depresses, but the red one doesn't. I didn't check if that meant you could play it again.

Music choices were grand. However: when heading into a boss, the music restarts, but the music choice is the same. It'd be nice if it didn't do that... either be being another well selected tune, or just somehow turning off the music restart, which I don't know is even possible myself. (I believe this applies to all bosses except the final boss)

The levels were of a normal difficulty, but the bosses felt of a very different difficulty. This isn't necessarily a bad thing, but I know the final boss frustrated a lot of the runners in our race- and we were given infinite lives. I have to say, figuring out the bosses
(sans Boom Boom- although the timing was off, it's still Boom Boom)
was fun, and for the most part these bosses were a lot less Jank than most other custom bosses I've played against. Once again, the final boss left me feeling a little bad when I could get a couple of hits in, then get
spikes for 5 or 6 attacks
. The RNG feels rude, the fact that
destroying the wave doesn't reset its speed
also feels... bad. It's like you get punished for not getting
ice blocks
all the time, since the fight just gets harder with time.
The ice blocks themselves aren't consistent. You can't pick them up from the side without letting go of grab, but from above attempting the same thing causes the player to throw it. Also, why can't grab the ice block out of the air if I miss? I didn't even know that was an option... although that one can probably stay just for me being bad. Undyne's hitbox seemed good to me

Lastly, I didn't check every speaker box, but I found two typos in the level
"Switch Check", or at least I think that's what it is called (the first special level)
. The first typo is "let's" should be "lets", it's a smaller complaint, and the second is
it says there are 4 switches- once again, you might be trolling, but wouldn't anyone be able to see this?
Posted by: EnderofGames - | Link
Very fun to play. Thank you !!
(And the red switch work for me)
Posted by: Mysterik - | Link
Holy Shinx
Very awesome hack, but i have slight nitpick. Red switch palace didn't crush, which makes exit count probably equal to 27
Posted by: Holy Shinx - | Link

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