Banner
Views: 865,444,542
Time:
22 users online: 7 up,  Anorakun, chickaDEE Magazine, CosmicTiff, Djief, Dobosco, Drippz85, EE_02.exe, Golden Yoshi, Hayashi Neru, Hydrocodon, jardeson01, le4che, Mario is the best, Mega, Pancake001, SlipperyStone, softandwet, The WHG Modz, Validon98, Vic Rattlehead, XGAMER 2009 - Guests: 63 - Bots: 73 Users: 47,955 (2,101 active)
Latest: Thiva
Tip: Try running your hack on various SNES emulators to see if anything is incompatible. Not logged in.
Details for Disco Block
SMW Blocks - Disco Block Link - Show random
File Name: Disco Block
Added:
Authors: Nowieso, swunsh_
Act As: 25 or 130
Includes GFX: Yes
Description: Koopas and shells touching this block turn into a Discoshell.
This block also works if it is placed on layer 2.

ASM made by Nowieso, Graphics and Animation made by swunsh_ .

Credit is optional, just don't claim it as your own.
Tags: disco, disco shells, layer 2, lorom, sa-1, shells
Rating: No rating
Download: Download - 6.23 KiB
262 downloads
Screenshots
Image
swunsh_
open the example level (.mwl) and copy paste the exanimation to your level. you will find the exanimation in lunar on the third last icon which looks like a smb3 block.
Posted by: swunsh_ - | Link
janklorde
Works great, how do you get it to cycle through shell colors though? Tried everything I can think of
Posted by: janklorde - | Link
Final Theory
This reminds me of like the "morph" block with some animation.
Posted by:  Final Theory - | Link
KevinM
Tested with: LM 3.10, GPS 1.4.1, SA-1 1.32, Snes9x 1.60.
The block works as intended and the small issues of the previous version were fixed, so accepted.
Posted by:  KevinM - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy