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Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".Not logged in.
Details for Disco Block
SMW Blocks - Disco Block Link - Show random
File Name: Disco Block
Authors: Nowieso, swunsh_
Act As: 25 or 130
Includes GFX: Yes
Description: Koopas and shells touching this block turn into a Discoshell.
This block also works if it is placed on layer 2.

ASM made by Nowieso, Graphics and Animation made by swunsh_ .

Credit is optional, just don't claim it as your own.
Tags: disco, disco shells, layer 2, lorom, sa-1, shells
Rating: No rating
Download: Download - 6.23 KiB
open the example level (.mwl) and copy paste the exanimation to your level. you will find the exanimation in lunar on the third last icon which looks like a smb3 block.
Posted by: swunsh_ - | Link
Works great, how do you get it to cycle through shell colors though? Tried everything I can think of
Posted by: janklorde - | Link
Final Theory
This reminds me of like the "morph" block with some animation.
Posted by: Final Theory - | Link
Tested with: LM 3.10, GPS 1.4.1, SA-1 1.32, Snes9x 1.60.
The block works as intended and the small issues of the previous version were fixed, so accepted.
Posted by:  KevinM - | Link

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