DISCLAIMER: A boss does not work with the bsnes core on retroarch, so use a different core or don't play 100%.
After a year of off and on work, I'm happy to present you with my first hack, Darkstar!
This platforming challenge of 18+2 exits will test the mettle of beginners and seasoned kaizoholics alike. Don't expect any altered physics here- while many custom sprites were used, I prefer to keep the core mechanics of SMW in place, and even the custom sprites are just modified versions of their vanilla counterparts. The only exception are the bosses...no Wendy here.
The focus here is on platforming and atmosphere, but you can also expect:
-Better Platforms- sprites will interact with platforms and springs
-4 bosses and a 5th for the bold
-A cape level
-A water level
-A whole lot of dead Marios
VERSION 1.1 CHANGELOG
-Overall moderate to severe nerf (depending on level) through spike, muncher, and sprite placement...it is still very hard.
-Several musical tracks have been changed by request
-All kaizo blocks (aside from a select few meant for decheese) have been removed from the hack
-Sections in Prickerbush and Sawtree no longer have movement based lag spikes
-Ending of Dino Crisis rebuilt, it is no longer free
-Flipper's Flight secret exit loosened up to mitigate bad hitbox deaths
-Switch Boss can no longer be cheesed by spawning 3 keys off the left wall
-At request, Ourang Medan has been nuked from orbit, including the complete removal of the second room.
-Fixed spawns in Sweet's Switcharoo as well as empty message box
-Items thrown upwards while spin jumping now release from the center of Mario, this is only really relevant for one trick in Sawtree
-Added a Midway Save block in the Darkstar portrait room, 100% attempts now no longer require playing the level again
-Decheesed 100% real final level
-Overall graphical cleanup, including some cutoff, color and portrait art
-Added death blocks in cape, can no longer get above the level
-Saw despawn in Sawtree should be fixed, as it is now the original setup brick for brick
-Added a wall of on/off blocks in the last room of The Fifth Room
Darkstar is a masterpiece and a work of art. This is by far my favorite hack of all time. I played on V1.0 for the higher difficulty and for the original, unaltered vision of the creator (I also prefer the v1.0 songs). I was not disappointed.
Aestetics, musical choices, graphics, all are 10/10. Level design is extremely creative and I really love the tightness of the setups. Makes for a hard challenge that's really rewarding. There is so much creativity packed into these levels, it's mind-blowing. Everything flows so well and is so freakin fun to execute. Makes me feel like a god at smw playing and completing these levels. There isn't a better feeling.
Midway through the hack, I was already replaying multiple times the levels I had already beaten because they were so fun.
After 100%ing the hack, there honestly isn't one exit I didn't fully enjoy. I'm not lying when I say Darkstar is perfect to my eyes. Every level's design is just perfect to me.
You get nothing but praises from me, MD. You're a genius creator in my book.
Colina de Fuego, Sawtree and Skyblazer are the most creative and fun levels i've ever played. They feel soooo freakin good to play.