Views: 865,035,955
19 users online: Abdu, Alex_X8, autisticsceptile1993, callmeCMDR,  Deeke, Eduard, Gamma V, Golden Yoshi, ideka13, imamelia,  KevinM, le4che, Miscalc, Nint, Nowieso, PokerFace, quietmason, Skystarmania, VecchiaZim - Guests: 115 - Bots: 82 Users: 47,901 (2,077 active)
Latest: OzdenGray
Tip: If you're using the original SMW ending, remember that level 104 (Yoshi's House) will appear during it.Not logged in.
Details for Automatic Walking v1.1
UberASM Repository - Automatic Walking v1.1 Show random
File Name: Automatic Walking v1.1
Version History: View
Authors: Mathos
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple code disables buttons while giving Mario a fixed X speed. Fairly customizable. Be sure to read the instructions inside before using it.

Fixed a bug with input filtering. $0DAC and $0DAA are meant to be untouched so held down inputs aren't processed as newly pressed inputs.
Tags: automatic, lorom, sa-1, walk
Rating: No rating
Download: Download - 1.16 KiB
Tested with: UberASMTool 1.4, LM 3.10, SA-1 1.32, Snes9x 1.60.
This version fixes an oversight in the original code that, among other things, caused Mario to jump even when just holding down the jump buttons.
(I think this could also be fixed just by changing the STA $0DAx to TSB $0DAx, but since how you did it also adds the option to filter out held buttons, I guess it could be useful).
Posted by:  KevinM - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy